Weapon Familiarity and Condition
Weapons perform better the more you use them.
All firearms, bows, and melee weapons mapped with damage and RPM statistics.
Frontier Mechanics Comparison


| Fire Bottle | Stat | Tomahawk |
|---|---|---|
| 75 | Base Damage | 80 ✓ |
| 20 | RPM | 30 ✓ |
| 25 | DPS | 40 ✓ |
| 50 | Accuracy | 50 |
| 50 | Movement Speed | 50 |
| 0% | Armor Pen | 0% |
| 6.000s | TTK (Close) | 4.000s ✓ |
| 3 | Shots to Kill | 3 |
| 2.00x | HS Multiplier | 2.00x |
| 6 | Magazine | 6 |
| 2.000s | Reload Speed | 2.000s |
The tactical differences between the Fire Bottle and Tomahawk are stark. Fast eliminations belong to the Tomahawk (4.000s vs 6.000s). Measuring DPS, the Tomahawk outputs 40 leaving the other at 25. The bullets-to-kill requirement is 3 for the Fire Bottle and 3 for the Tomahawk.
Data summary: Tomahawk wins on TTK by 2000ms and on DPS by 15 points. In most standard encounters, these margins are what determine the outcome when both players have equal aim.
Weapons perform better the more you use them.
Base power before ammo modifiers.
Express ammo provides a sheer damage boost.
All calculations are based on verified data extracted from Red Dead Redemption 2 Patch 1.32 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.
All stats matched with GTABase ratings.
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