RDR2 Damage Calculator & TTK Engine

Updated for Patch 1.32
Last Check: Mar 19, 2024

Precision combat analytics for RDR2. Model shots-to-kill, distance drop-off, and weapon condition impacts.

Ballistics Simulator

Calibrated for RDR2 Title Update 1.32. Factor in core status, distance penalty, and weapon degradation.

Estimated STK
3HIT

Weapon Parameters

100% CLEAN

Target & Environment

20 METERS
Effective Damage
39.1
Per projectile hit
Falloff Penalty
-2%
Based on 20m range

Engine Verdict

Time To Kill
Assumes standard RPS
1.00s
Condition Impact-0.0% DMG

"Your weapon condition significantly impacts ballistic trajectory and muzzle velocity. At 100% cleanliness, the Cattleman Revolver requires 3 hits to down a human target at 20m."

RDR2 Ballistics & Damage Modeling

RDR2 combat is governed by complex physics-based variables.

Results Guide

1

STK

Shots-to-kill.

Condition & Ammo Synergies

Weapon maintenance is critical for maximum stopping power.

Frequently Asked Questions

Headshots?+
Fatal in most cases, modeled accurately.

Methodology & Data Integrity

All calculations are based on verified data extracted from Red Dead Redemption 2 Patch 1.32 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

Related Red Dead Redemption 2 Guides

Expert strategies and mathematical breakdowns.

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