Free Fire Damage Calculator & TTK Simulator

Updated for Patch OB52
Last Check: Feb 1, 2026

Advanced combat analytics for Garena Free Fire. Simulate time-to-kill, armor penetration, and damage falloff.

0.333s
Time to Kill
426
DPS
71
Damage Per Shot
3
Shots to Kill

๐Ÿ“Š TTK by Range

Close Range0.333s
Medium Range0.333s
Long Range0.500s
AC80

๐Ÿง  Combat Intelligence

Boasting 426 DPS, the AC80 offers a competitive 0.33s close-quarters elimination time. It fires at 360 RPM, dealing 71 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.67s.

โœ… Strengths

  • โ€ข Exceptional raw DPS output
  • โ€ข Lightning-fast time-to-kill at close range
  • โ€ข Excellent long-range damage retention

โš ๏ธ Weaknesses

  • โ€ข Small magazine limits sustained fire
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Patch OB52Free Fire

Why Precise Damage Modeling Wins Matches

In Free Fire, the difference between victory and defeat often comes down to a single bullet.

How to Interpret These Results

1

TTK

Time-to-kill.

Understanding the OB44 Armor Meta

Armor is the most significant variable in Free Fire gunfights.

Frequently Asked Questions

Headshot Multipliers?+
Yes, fully accounted for.

Methodology & Data Integrity

All calculations are based on verified data extracted from Free Fire Patch OB52 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

Related Free Fire Guides

Expert strategies and mathematical breakdowns.

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