Weapon Familiarity and Condition
Weapons perform better the more you use them.
All firearms, bows, and melee weapons mapped with damage and RPM statistics.
Frontier Mechanics Comparison


| Dynamite | Stat | Fire Bottle |
|---|---|---|
| ✓ 100 | Base Damage | 75 |
| 15 | RPM | 20 ✓ |
| 25 | DPS | 25 |
| 50 | Accuracy | 50 |
| 50 | Movement Speed | 50 |
| 0% | Armor Pen | 0% |
| ✓ 4.000s | TTK (Close) | 6.000s |
| ✓ 2 | Shots to Kill | 3 |
| 2.00x | HS Multiplier | 2.00x |
| 6 | Magazine | 6 |
| 2.000s | Reload Speed | 2.000s |
The tactical differences between the Dynamite and Fire Bottle are stark. Fast eliminations belong to the Dynamite (4.000s vs 6.000s). Measuring DPS, the Dynamite outputs 25 leaving the other at 25. The bullets-to-kill requirement is 2 for the Dynamite and 3 for the Fire Bottle.
While personal preference matters, mathematics dictates that the Dynamite is the optimal choice for competitive play.
Weapons perform better the more you use them.
Base power before ammo modifiers.
Express ammo provides a sheer damage boost.
All calculations are based on verified data extracted from Red Dead Redemption 2 Patch 1.32 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.
All stats matched with GTABase ratings.
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