Common Assault Rifle
Patch OB52Updated 8/21/2026Free Fire

Plasma Gun

46
Damage
580
RPM
0%
Armor Pen
Plasma Gun Free Fire Weapon
27
🎯
Accuracy
62
Movement
51
📏
Range
0
Reload
2x
☠️
HS Multi
100
📦
Magazine Size
0s
⏱️
Reload Time
58
🔥
RoF Score

📏 Range Performance

RangeMultiplierDamage% of Max
Close (0-10m)1.00x46100%
Medium (10-30m)0.85x3985%
Long (30m+)0.70x3270%

🧠 Combat Intelligence

Analyzing the Plasma Gun, we find a 445 DPS profile and a 0.41s time-to-kill at close range. It fires at 580 RPM, dealing 46 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.72s.

💡
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.

✅ Strengths

  • Exceptional raw DPS output
  • Large magazine reduces reload pressure

⚠️ Weaknesses

  • Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements

Strategic Analysis: Plasma Gun in {game}

👤
Verified byKenji Sato
Weapon Systems AnalystMechanics Lab Verified
Last Updated: August 2026
In the current meta, the Plasma Gun occupies a dominant position. Its fast time-to-kill of 0.414s at close range makes it viable in most combat scenarios. The weapon requires 5 shots to eliminate a full-health target at close range, 6 at medium range, and 7 at long range. With 580 rounds per minute and a 100-round magazine, the Plasma Gun can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 0.207s with consistent headshots. Range performance sees damage drop to 85% at medium range and 70% at long range. Players should prefer close-to-medium range encounters.

⚔️ Compare Plasma Gun