Common Assault Rifle
Patch OB52Updated 8/21/2026Free Fire
Plasma Gun
46
Damage
580
RPM
0%
Armor Pen

27
🎯
Accuracy
62
✨
Movement
51
📏
Range
0
⚡
Reload
2x
☠️
HS Multi
100
📦
Magazine Size
0s
⏱️
Reload Time
58
🔥
RoF Score
📏 Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 46 | 100% |
| Medium (10-30m) | 0.85x | 39 | 85% |
| Long (30m+) | 0.70x | 32 | 70% |
🧠 Combat Intelligence
Analyzing the Plasma Gun, we find a 445 DPS profile and a 0.41s time-to-kill at close range. It fires at 580 RPM, dealing 46 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.72s.
💡
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.
✅ Strengths
- • Exceptional raw DPS output
- • Large magazine reduces reload pressure
⚠️ Weaknesses
- • Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Plasma Gun in {game}
👤
In the current meta, the Plasma Gun occupies a dominant position. Its fast time-to-kill of 0.414s at close range makes it viable in most combat scenarios. The weapon requires 5 shots to eliminate a full-health target at close range, 6 at medium range, and 7 at long range.
With 580 rounds per minute and a 100-round magazine, the Plasma Gun can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 0.207s with consistent headshots.
Range performance sees damage drop to 85% at medium range and 70% at long range. Players should prefer close-to-medium range encounters.