Common Assault Rifle
Patch OB52Updated 3/29/2026Free Fire
Plasma Gun
46
Damage
580
RPM
0%
Armor Pen

27
๐ฏ
Accuracy
62
โจ
Movement
51
๐
Range
0
โก
Reload
2x
โ ๏ธ
HS Multi
100
๐ฆ
Magazine Size
0s
โฑ๏ธ
Reload Time
58
๐ฅ
RoF Score
๐ Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 46 | 100% |
| Medium (10-30m) | 0.85x | 39 | 85% |
| Long (30m+) | 0.70x | 32 | 70% |
๐ง Combat Intelligence
With a 0.41s close-range TTK, the Plasma Gun outputs roughly 445 DPS. It fires at 580 RPM, dealing 46 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.72s.
๐ก
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.
โ Strengths
- โข Exceptional raw DPS output
- โข Large magazine reduces reload pressure
โ ๏ธ Weaknesses
- โข Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Plasma Gun in {game}
In the current meta, the Plasma Gun occupies a dominant position. Its fast time-to-kill of 0.414s at close range makes it viable in most combat scenarios. The weapon requires 5 shots to eliminate a full-health target at close range, 6 at medium range, and 7 at long range.
With 580 rounds per minute and a 100-round magazine, the Plasma Gun can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 0.207s with consistent headshots.
Range performance sees damage drop to 85% at medium range and 70% at long range. Players should prefer close-to-medium range encounters.