Common Assault Rifle
Patch OB52Updated 5/19/2026Free Fire

Plasma Gun

46
Damage
580
RPM
0%
Armor Pen
Plasma Gun Free Fire Weapon
27
🎯
Accuracy
62
✨
Movement
51
πŸ“
Range
0
⚑
Reload
2x
☠️
HS Multi
100
πŸ“¦
Magazine Size
0s
⏱️
Reload Time
58
πŸ”₯
RoF Score

πŸ“ Range Performance

RangeMultiplierDamage% of Max
Close (0-10m)1.00x46100%
Medium (10-30m)0.85x3985%
Long (30m+)0.70x3270%

🧠 Combat Intelligence

Analyzing the Plasma Gun, we find a 445 DPS profile and a 0.41s time-to-kill at close range. It fires at 580 RPM, dealing 46 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.72s.

πŸ’‘
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.

βœ… Strengths

  • β€’ Exceptional raw DPS output
  • β€’ Large magazine reduces reload pressure

⚠️ Weaknesses

  • β€’ Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements

Strategic Analysis: Plasma Gun in {game}

πŸ‘€
Verified byKenji Sato
Weapon Systems Analyst β€’ Mechanics Lab Verified
Last Updated: May 2026
In the current meta, the Plasma Gun occupies a dominant position. Its fast time-to-kill of 0.414s at close range makes it viable in most combat scenarios. The weapon requires 5 shots to eliminate a full-health target at close range, 6 at medium range, and 7 at long range. With 580 rounds per minute and a 100-round magazine, the Plasma Gun can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 0.207s with consistent headshots. Range performance sees damage drop to 85% at medium range and 70% at long range. Players should prefer close-to-medium range encounters.

βš”οΈ Compare Plasma Gun