| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 53 | 100% |
| Medium (10-30m) | 0.88x | 47 | 88% |
| Long (30m+) | 0.72x | 38 | 72% |
The SCAR delivers 530 DPS with a 0.30s close-range TTK. It fires at 600 RPM, dealing 53 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.60s.
The SCAR is a assault rifle that deals 53 base damage per shot at 600 rounds per minute. With a headshot multiplier of 2.11x, skilled players can headshot for 112 damage — requiring multiple headshots to down a full-health target.
At close range, the SCAR maintains its full damage output of 53. Medium range sees a reduction to 47 damage (88% retention), while long range drops further to 38 damage (72% retention). Players should prefer close-to-medium range engagements.
The 30-round magazine provides adequate ammunition for most fights. Reload speed of 2.1s means players need to find cover for reloads in sustained fights. For competitive play, the SCAR is best paired with a weapon that covers its weaknesses at close range.