Common Assault Rifle
Patch OB52Updated 8/21/2026Free Fire
SCAR
53
Damage
610
RPM
0%
Armor Pen

42
🎯
Accuracy
62
✨
Movement
60
📏
Range
41
⚡
Reload
2.11x
☠️
HS Multi
30
📦
Magazine Size
2.9s
⏱️
Reload Time
61
🔥
RoF Score
📏 Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 53 | 100% |
| Medium (10-30m) | 0.88x | 47 | 88% |
| Long (30m+) | 0.72x | 38 | 72% |
🧠 Combat Intelligence
Analyzing the SCAR, we find a 539 DPS profile and a 0.29s time-to-kill at close range. It fires at 610 RPM, dealing 53 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.59s.
💡
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.
✅ Strengths
- • Exceptional raw DPS output
- • Lightning-fast time-to-kill at close range
⚠️ Weaknesses
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: SCAR in {game}
👤
In the current meta, the SCAR occupies a dominant position. Its fast time-to-kill of 0.295s at close range makes it a top-tier pick for aggressive players. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range.
With 610 rounds per minute and a 30-round magazine, the SCAR can secure kills within a single magazine. Its headshot multiplier of 2.11x means skilled players can reduce TTK to 0.098s with consistent headshots.
Range performance sees damage drop to 88% at medium range and 72% at long range. Players should prefer close-to-medium range encounters.