PUBG Damage Calculator & TTK Simulator

Updated for Patch 41.2(Jun 10, 2026)
Last Check: Today (Aug 30, 2026)

Advanced combat analytics for PUBG. Simulate time-to-kill, armor vest penetration, and distance falloff.

🛡️ Target & Environment Configuration

100 HP
50m

🔫 Choose Weapon

Combat telemetry verified

ACE32 Telemetry

Simulating target engagement at 50 meters.

RPM
638
MAG
30
Final Damage
25.8
per shot hit
Shots to Kill
4
shots required
Time To Kill
282 ms
0.282s
Raw Burst DPS
457.2
damage per sec
✅ Recommended: Hold down the trigger. At 50m, the ACE32 delivers a solid TTK of 282 ms.
⚙️ Multipliers & Formulas Applied
Range Modifier (Close)1x
Hit Zone Multiplier1x
Armor Absorb40%

Why Precise Damage Modeling Wins Chicken Dinners

In PUBG, the difference between victory and defeat often comes down to recoil control and knowing your damage thresholds.

How to Interpret These Results

1

TTK

Time-to-kill.

🧮How the Calculator Works — Real Examples

Step-by-step breakdowns using real in-game numbers so you can verify results yourself.

1

M416 body shot vs Level 2 Vest at Close Range (20m)

Inputs

Weapon:M416Vest:Level 2 Vest (40% reduction)Distance:20m (1.0x range modifier)

Calculation

Formula: Net Damage = Base Damage * Range Modifier * Hitzone Modifier * (1 - Armor Reduction)
2.Base Damage = 40, Range Modifier = 1.0, Hitzone = 1.0 (Body), Armor Reduction = 40%
3.Net Damage = 40 * 1.0 * 1.0 * (1 - 0.40) = 40 * 0.60 = 24.0
🎯Result
Net Damage: 24.0 (5 shots to kill)

Understanding the Vest Meta

Vests are the most significant variable in PUBG gunfights.

Frequently Asked Questions

Headshot Multipliers?+
Yes, fully accounted for.

Methodology & Data Integrity

All calculations are based on verified data extracted from PUBG Patch 41.2 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

📋 Calculation Assumptions

  • Target hitpoints are modeled at a base of 100 HP unless adjusted by the health slider.
  • Range scaling categories are grouped into Close (<=50m), Medium (50m–200m), and Long (>200m).
  • Calculations assume clean bullet registration without factoring in server desync, movement speed, or lean angle hitbox shifts.

🧠 Game Mechanics Knowledge Base

Hitzone Scaling Matrix

Headshots receive a 2.35x multiplier (ARs/LMGs/DMRs) or 2.5x multiplier (SRs) or 2.0x multiplier (SMGs). Limbs bypass vest armor reductions and receive a flat limbMultiplier (0.9x to 1.1x).

Armor Reduction Coefficients

Level 1 armor reduces damage by 30%. Level 2 reduces damage by 40%. Level 3 reduces damage by 55%. Armor durability wear is not simulated in the basic damage per shot model.

📊 Dynamic Sandbox Database Matrix

Weapon NameTypeBase DamageFire Rate (RPM)Max DPS
ACE32Assault Rifle43638457
AKMAssault Rifle44779571
AUGAssault Rifle42676473
AWMSniper Rifle1093055
Beryl M762Assault Rifle43789565
DBSShotgun2510042

🏆 Sandbox Meta Rankings & Analysis

ACE32
Predicted DPS: 457
S-Tier
AKM
Predicted DPS: 571
S-Tier
AUG
Predicted DPS: 473
A-Tier
AWM
Predicted DPS: 55
A-Tier

📢 Patch Balances & Changelog Logs

Current Balancing CyclePatch 41.2

Sandbox variables have been updated to match active variables for patch 41.2. Balance revisions affecting range scaling limits are applied globally.

💡 Expert Sandbox Insights

"Level 3 Helmets (e.g. Spetsnaz Helmet) are critical against SRs (Kar98k/M24) because they reduce damage by 55%, preventing one-shot headshot eliminations."

"The Beryl M762 yields superior close-range DPS over the M416 but requires precise recoil pull down, making it optimal for competitive entry fraggers."

🗺️ Tactical Execution Strategy Hub

🟢 Beginner Blueprint

  • Select Level 2 armor as soon as possible to mitigate the base damage of standard 5.56 and 7.62 assault rifles.
  • Engage targets below 50m when using SMGs to maximize damage output and avoid the steep range decay.

🔴 Competitive & Pro Setup

  • Carry a SLR or SKS DMR for medium-to-long range engagements, utilizing high bullet velocity to tap moving targets.
  • Pair the M416 with a Tilted Grip and Heavy Stock to minimize horizontal recoil drift during spray transfers.

📜 Calculator Release & Version History

v41.1

Updated database stats for Patch 41.1, including recoil changes and new attachment balances.

2026-05-01

Global Analytics Network