Mastering Frame Advantage in Avatar Legends: The Fighting Game
Avatar Legends: The Fighting Game uses a fast-paced 2D Flow System where posture, stance cancels, and frame advantage dictate neutral control.
Look up startup frames, active hitboxes, recovery delays, block advantage, and optimal punish options for all 14 roster characters in Avatar Legends: The Fighting Game.
Exact startup frames, active hitboxes, recovery delays, block advantage (+/-), and verified punish windows for all roster fighters.
Archetype: Trap Rushdown & Just-Frame โข Element: Fire / Blue Lightning
| Move Name | Input | Type / Hit | Startup | Active | Recovery | On-Block | Damage | Punish Recommendation |
|---|---|---|---|---|---|---|---|---|
| Light Palm Pulse ChainableRapid | 5L (๐ L) | High | 4f | 3f | 8f | +1f | 45 | Safe on block (+1f). Respect frame trap. |
| Flame Sweep Hard Knockdown | 2H (๐ H) | Low | 12f | 4f | 22f | -12f | 110 | Unsafe (-12f). Punish with 5L or Light Starter. |
| Lightning Strike (Just-Frame) Armor BreakWall Splat | 236L~H (๐ ๐ L~H) | Mid | 14f | 5f | 18f | -3f | 180 | Near-safe (-3f). Do not attempt heavy punish. |
| Flame Jet Dive Ground Bounce | j.214H (Air ๐ ๐ H) | Overhead | 16f | 6f | 28f | -16f | 140 | Very unsafe (-16f). Full combo punish guaranteed. |
| Dragon Firestorm Invincible StartupCinematic | 236236S (Super) | Mid | 8f | 15f | 45f | -24f | 380 | Blocked Super (-24f). Max meter punish combo. |
Avatar Legends: The Fighting Game uses a fast-paced 2D Flow System where posture, stance cancels, and frame advantage dictate neutral control.
You recover faster than your opponent. You maintain turn advantage and can continue frame trap pressure.
Your opponent recovers faster. They can land a guaranteed punish attack before you can block.
Because the in-game Training Mode currently lacks numerical frame displays, our interactive Frame Data Matrix provides datamined startup, active, and recovery frames to help you identify unsafe moves and execute guaranteed block punishes.
All calculations are based on verified data extracted from Avatar Legends: The Fighting Game Patch Launch Patch 1.0 game files. We cross-reference values with in-game testing and empirical community measurements.
Sokka 5L light attack is 5f startup and 0f neutral on block.
Azula Flame Sweep is -12f on block, guaranteeing a light starter punish combo.