All Will Fall Citizen Triad & Labor Balancer

Updated for Patch v1.1.3(Apr 15, 2026)
Last Check: Today (Sep 5, 2026)

Zero-latency colony labor allocation simulator. Model daily calorie burn, Sailor kelp foraging, Worker scrap recycling, Engineer maintenance loops, and tide foraging cycles.

Total Population
40 citizens
16S ยท 14W ยท 10E
Food Balance / Day
+37.8kg
Calorie reserve growing
Maintenance / Hr
+13.2pts
Pylons 100% maintained
Colony Equilibrium
THRIVING
Economy stable
Allocation Strategy Presets:

Citizen Faction Labor Distribution

Colony Population Size:40 Citizens
Early Camp (10)Mid Settlement (60)Endgame Mega-Rig (200)
Sailors (Foraging & Kelp):16 citizens (40%)
Produces ~126 kg food/day. Keeps calories positive.
Workers (Scrap & Smelters):14 citizens (35%)
Gathers 54.6 kg raw scrap/hr (4 assigned to smelters).
Engineers (Pylon Maintenance):10 citizens (25%)
Maintains foundation durability at 18.0 repair pts/hr.

Tide Cycles & Weather Parameters

Low Tide Duration (Per 10m Cycle):6 min
Low tide opens reef kelp beds and driftwood deposits (+35% gathering yield).
Gale Storm Active
+65% pylon wear rate & -40% fishing yield
Active Heavy Smelters:2 units
Consumes 10kg scrap/hr. Yields 6.0kg refined steel/hr.

Production Telemetry

Daily Food Demand:88.0 kg
Daily Food Supply:125.8 kg
Scrap Net Surplus:+44.6 kg/hr
Refined Steel Output:6.0 kg/hr

The Citizen Triad & Eliminating the Death Spiral

Survival in All Will Fall hinges on three interdependent factions: Sailors (food & foraging), Workers (raw materials & smelting), and Engineers (foundation maintenance). A deficit in any single class triggers rapid cascading settlement collapse.

Colony Labor Outputs

1

Food Surplus / Deficit (kg/day)

Net calorie balance. Negative values cause malnutrition health decay.

2

Maintenance Rate (pts/hr)

Engineering repair speed versus wave and storm structural wear.

๐ŸงฎHow the Calculator Works โ€” Real Examples

Step-by-step breakdowns using real in-game numbers so you can verify results yourself.

1

Balancing a 40-Citizen Colony with 2 Active Smelters

Inputs

Population:40 CitizensSailors:16 (40%)Workers:14 (35%)Engineers:10 (25%)

Calculation

1.Daily Demand: 40 citizens ร— 2.2kg = 88.0kg food/day
2.Daily Supply: 16 sailors ร— 6.5kg ร— 1.21 (tide) = 125.8kg food/day
3.Food Surplus: +37.8kg/day
4.Engineering Output: 10 ร— 1.8 = 18.0 pts/hr vs 4.8 wear/hr = +13.2 pts surplus
๐ŸŽฏResult
+37.8 kg Food/Day ยท +13.2 Repair pts/hr ยท Thriving
๐Ÿ’ก

The 40/35/25 distribution guarantees safe calorie reserves and full structural maintenance coverage.

Tide Windows & Storm Weather Debuffs

Low tide cycles expose rich kelp beds and driftwood caches for +35% gathering speed, while gale storms slash marine yields by -40% and accelerate foundation wear by +65%.

Frequently Asked Questions

What is the Golden Ratio for colony survival?+
40% Sailors, 35% Workers, and 25% Engineers maintains positive food reserves, steady scrap input, and 100% foundation repair uptime.
Why does my base degrade even when fully built?+
Wave friction and weather wear foundation blocks continuously. Without Engineers assigned to maintenance, even undamaged pylons eventually fail.

Methodology & Data Integrity

All calculations are based on verified data extracted from All Will Fall Patch v1.1.3 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

๐Ÿ“‹ Calculation Assumptions

  • Citizens work standardized 12-hour shifts.
  • Active smelters require 2 dedicated workers per unit.

๐Ÿง  Game Mechanics Knowledge Base

Kelp Foraging Windows

Low tide provides a 35% yield boost to marine foraging expeditions.

Wear & Degradation

Storm weather increases structural damage by 65% across all lower foundation tiers.

๐Ÿ“ข Patch Balances & Changelog Logs

Current Balancing CyclePatch v1.1.3

Sandbox variables have been updated to match active variables for patch v1.1.3. Balance revisions affecting range scaling limits are applied globally.

๐Ÿ’ก Expert Sandbox Insights

"Never drop Sailors below 35% during storm cycles or calorie reserves will deplete within 48 in-game hours."

"Assign extra Engineers before high-altitude wind turbines go online."

๐Ÿ—บ๏ธ Tactical Execution Strategy Hub

๐ŸŸข Beginner Blueprint

  • Use the 40/35/25 Golden Ratio from day one.
  • Monitor low-tide windows for mass foraging.

๐Ÿ”ด Competitive & Pro Setup

  • Pre-stock 200kg food before activating multiple heavy industrial smelters.

๐Ÿ“œ Calculator Release & Version History

vv1.3.2

Integrated dynamic tide cycle timers and storm wear scaling.

2026-08-15

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