Common Agility
Patch v1.0 (Launch)Updated 4/21/2026Windrose
Greatsword
50
Damage
100
RPM
0%
Armor Pen

50
π―
Accuracy
50
β¨
Movement
-
π
Range
-
β‘
Reload
1.5x
β οΈ
HS Multi
1
π¦
Magazine Size
2s
β±οΈ
Reload Time
-
π₯
RoF Score
π Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 50 | 100% |
| Medium (10-30m) | 0.90x | 45 | 90% |
| Long (30m+) | 0.75x | 38 | 75% |
π§ Combat Intelligence
The Greatsword delivers 83 DPS with a 7.80s close-range TTK. It fires at 100 RPM, dealing 50 base damage per shot. Against armored targets, TTK increases to 15.60s.
π‘
Pro Strategy
β οΈ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
β Strengths
β οΈ Weaknesses
- β’ Below-average DPS output
- β’ Slow TTK in close quarters
- β’ Small magazine limits sustained fire
- β’ Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Greatsword in {game}
In the current meta, the Greatsword occupies a niche position. Its moderate time-to-kill of 7.800s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range.
With 100 rounds per minute and a 1-round magazine, the Greatsword can may require a reload mid-fight. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 5.200s with consistent headshots.
Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.