Common Agility
Patch v1.0 (Launch)Updated 9/13/2026Windrose
Blunderbuss
50
Damage
100
RPM
0%
Armor Pen

50
๐ฏ
Accuracy
50
โจ
Movement
-
๐
Range
-
โก
Reload
1.5x
โ ๏ธ
HS Multi
1
๐ฆ
Magazine Size
2s
โฑ๏ธ
Reload Time
-
๐ฅ
RoF Score
๐ Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 50 | 100% |
| Medium (10-30m) | 0.90x | 45 | 90% |
| Long (30m+) | 0.75x | 38 | 75% |
๐ง Combat Intelligence
With a 7.80s close-range TTK, the Blunderbuss outputs roughly 83 DPS. It fires at 100 RPM, dealing 50 base damage per shot. Against armored targets, TTK increases to 15.60s.
๐ก
Pro Strategy
โ ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
โ Strengths
โ ๏ธ Weaknesses
- โข Below-average DPS output
- โข Slow TTK in close quarters
- โข Small magazine limits sustained fire
- โข Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Blunderbuss in Windrose
In the current meta, the Blunderbuss occupies a niche position. Its moderate time-to-kill of 7.800s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range.
With 100 rounds per minute and a 1-round magazine, the Blunderbuss can may require a reload mid-fight. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 5.200s with consistent headshots.
Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.