Red Dead Redemption 2 Weapon Database

Updated for Patch 1.32(Apr 1, 2026)
Last Check: Today (Aug 30, 2026)

Optimize your gameplay with the official Red Dead Redemption 2 Weapon Database. Verified data and interactive calculations.

Sniper
Patch 1.32Updated 8/21/2026RDR 2

Rare Rolling Block Rifle

92
Damage
25
RPM
Standard
Ammo Type
Rare Rolling Block Rifle RDR2 Weapon
90
📏
Range Score
15
🔥
Fire Rate Score
40
Reload Score
N/A
📦
Magazine Capacity

🧠 Combat Intelligence

Analyzing the Rare Rolling Block Rifle, we find a 38 DPS profile and a 4.80s time-to-kill at close range. It fires at 25 RPM, dealing 92 base damage per shot. Against armored targets, TTK increases to 7.20s.

💡
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.

✅ Strengths

    ⚠️ Weaknesses

    • Below-average DPS output
    • Slow TTK in close quarters
    • Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Close-range spray fights

    Strategic Analysis: Rare Rolling Block Rifle

    In the current meta, the Rare Rolling Block Rifle occupies a niche position. Its moderate time-to-kill of 4.800s at close range makes it viable in most combat scenarios. The weapon requires 3 shots to eliminate a full-health target at close range, 3 at medium range, and 3 at long range. With 25 rounds per minute and a 30-round magazine, the Rare Rolling Block Rifle can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 2.400s with consistent headshots. Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.

    ⚔️ Compare Rare Rolling Block Rifle

    See how the Rare Rolling Block Rifle stacks up against other options using our physics-based TTK engine.

    About the Red Dead Redemption 2 Weapon Database

    Welcome to the definitive Weapon Database for Red Dead Redemption 2. This tool is designed to analyze key gameplay variables, stats, and formulas to help you optimize your loadouts, strategy, and performance.

    How to Use the Calculator & Interpret Results

    1

    Input Parameters

    Select or input your current weapon, character stats, or upgrade path in the fields above.

    2

    Analysis Output

    The calculator will process the game equations and return the resulting telemetry, TTK, or profit margin.

    Strategic Optimization & Analysis

    Understanding the math behind Red Dead Redemption 2 mechanics gives you a massive advantage. Use our interactive inputs to simulate different combat or progression scenarios and find the absolute best setup for the current meta.

    Frequently Asked Questions

    Is the Red Dead Redemption 2 Weapon Database free to use?+
    Yes, all our calculators, simulators, and database tools are 100% free and open for the gaming community.
    How often is the Weapon Database updated?+
    We update our database and formulas within 48 hours of any new patch or hotfix released for Red Dead Redemption 2.

    Methodology & Data Integrity

    All calculations are based on verified data extracted from Red Dead Redemption 2 Patch 1.32 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

    📊 Dynamic Sandbox Database Matrix

    Weapon NameTypeBase DamageFire Rate (RPM)Max DPS
    Algernon's RevolverRevolver40210140
    Bolt Action RifleRifle725060
    BowBow753038
    Broken Pirate SwordMelee8580113
    Calloway's RevolverRevolver55150138
    Carbine RepeaterRepeater60110110

    🏆 Sandbox Meta Rankings & Analysis

    Algernon's Revolver
    Predicted DPS: 140
    S-Tier
    Bolt Action Rifle
    Predicted DPS: 60
    S-Tier
    Bow
    Predicted DPS: 38
    A-Tier
    Broken Pirate Sword
    Predicted DPS: 113
    A-Tier

    📢 Patch Balances & Changelog Logs

    Current Balancing CyclePatch 1.32

    Sandbox variables have been updated to match active variables for patch 1.32. Balance revisions affecting range scaling limits are applied globally.

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