Special Launcher
Patch OB52Updated 5/19/2026Free Fire
RGS50
90
Damage
270
RPM
0%
Armor Pen

90
π―
Accuracy
65
β¨
Movement
100
π
Range
62
β‘
Reload
1x
β οΈ
HS Multi
3
π¦
Magazine Size
2.3s
β±οΈ
Reload Time
27
π₯
RoF Score
π Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 90 | 100% |
| Medium (10-30m) | 1.00x | 90 | 100% |
| Long (30m+) | 1.00x | 90 | 100% |
π§ Combat Intelligence
With a 0.44s close-range TTK, the RGS50 outputs roughly 405 DPS. It fires at 270 RPM, dealing 90 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 2.97s.
π‘
Pro Strategy
β οΈ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
β Strengths
- β’ Exceptional raw DPS output
- β’ Excellent long-range damage retention
- β’ Pinpoint accuracy for reliable hits
β οΈ Weaknesses
- β’ Low headshot bonus limits skill ceiling
- β’ Small magazine limits sustained fire
- β’ Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: RGS50 in {game}
π€
In the current meta, the RGS50 occupies a dominant position. Its fast time-to-kill of 0.444s at close range makes it viable in most combat scenarios. The weapon requires 3 shots to eliminate a full-health target at close range, 3 at medium range, and 3 at long range.
With 270 rounds per minute and a 3-round magazine, the RGS50 can secure kills within a single magazine. Its headshot multiplier of 1x means skilled players can reduce TTK to 0.444s with consistent headshots.
Range performance sees damage drop to 100% at medium range and 100% at long range. Players should feel confident taking fights at any distance.