Common Melee
Patch OB52Updated 3/29/2026Free Fire
Pan
62
Damage
0
RPM
0%
Armor Pen

10
๐ฏ
Accuracy
88
โจ
Movement
5
๐
Range
0
โก
Reload
1x
โ ๏ธ
HS Multi
0
๐ฆ
Magazine Size
0s
โฑ๏ธ
Reload Time
35
๐ฅ
RoF Score
๐ Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 0.00x | 0 | 0% |
| Medium (10-30m) | 0.00x | 0 | 0% |
| Long (30m+) | 0.00x | 0 | 0% |
๐ง Combat Intelligence
Analyzing the Pan, we find a 0 DPS profile and a Infinitys time-to-kill at close range. It fires at 0 RPM, dealing 62 base damage per shot. High mobility allowing fast rotations. Against armored targets, TTK increases to Infinitys.
๐ก
Pro Strategy
๐ **Warning**: Damage drops by 100% at long range. NEVER take fights past 30m with this weapon; close the distance first.
โ Strengths
- โข High mobility allowing fast rotations
โ ๏ธ Weaknesses
- โข Below-average DPS output
- โข Slow TTK in close quarters
- โข Significant damage drop-off at range
- โข Low headshot bonus limits skill ceiling
- โข Small magazine limits sustained fire
- โข Low fire rate requires careful shot placement
- โข Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: Pan in {game}
In the current meta, the Pan occupies a niche position. Its moderate time-to-kill of Infinitys at close range makes it viable in most combat scenarios. The weapon requires Infinity shots to eliminate a full-health target at close range, Infinity at medium range, and Infinity at long range.
With 0 rounds per minute and a 0-round magazine, the Pan can may require a reload mid-fight. Its headshot multiplier of 1x means skilled players can reduce TTK to Infinitys with consistent headshots.
Range performance sees damage drop to 0% at medium range and 0% at long range. Players should strictly engage within close range for optimal results.
With a movement speed score of 88, this weapon allows for exceptional strafing and repositioning during fights.