Common Pistol
Patch OB52Updated 5/19/2026Free Fire
Hand Cannon
90
Damage
270
RPM
0%
Armor Pen

34
π―
Accuracy
75
β¨
Movement
9
π
Range
62
β‘
Reload
1.2x
β οΈ
HS Multi
2
π¦
Magazine Size
2.3s
β±οΈ
Reload Time
27
π₯
RoF Score
π Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 90 | 100% |
| Medium (10-30m) | 0.50x | 45 | 50% |
| Long (30m+) | 0.00x | 0 | 0% |
π§ Combat Intelligence
With a 2.74s close-range TTK, the Hand Cannon outputs roughly 405 DPS. It fires at 270 RPM, dealing 90 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 2.97s.
π‘
Pro Strategy
π **Warning**: Damage drops by 100% at long range. NEVER take fights past 30m with this weapon; close the distance first.
β Strengths
- β’ Exceptional raw DPS output
β οΈ Weaknesses
- β’ Slow TTK in close quarters
- β’ Significant damage drop-off at range
- β’ Low headshot bonus limits skill ceiling
- β’ Small magazine limits sustained fire
- β’ Low fire rate requires careful shot placement
- β’ Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Hand Cannon in {game}
π€
In the current meta, the Hand Cannon occupies a dominant position. Its moderate time-to-kill of 2.744s at close range makes it viable in most combat scenarios. The weapon requires 3 shots to eliminate a full-health target at close range, 5 at medium range, and Infinity at long range.
With 270 rounds per minute and a 2-round magazine, the Hand Cannon can may require a reload mid-fight. Its headshot multiplier of 1.2x means skilled players can reduce TTK to 0.222s with consistent headshots.
Range performance sees damage drop to 50% at medium range and 0% at long range. Players should strictly engage within close range for optimal results.