Epic Shotgun
Patch OB55Updated 10/14/2026Free Fire

Charge Buster

0
Damage
440
RPM
0%
Armor Pen
Charge Buster Free Fire Weapon
31
🎯
Accuracy
86
✨
Movement
18
📏
Range
48
⚡
Reload
1.5x
☠️
HS Multi
99
📦
Magazine Size
2.6s
⏱️
Reload Time
44
🔥
RoF Score

📏 Range Performance

RangeMultiplierDamage% of Max
Close (0-10m)1.00x0100%
Medium (10-30m)0.60x060%
Long (30m+)0.30x030%

🧠 Combat Intelligence

Analyzing the Charge Buster, we find a 0 DPS profile and a 0.00s time-to-kill at close range. It fires at 440 RPM, dealing 0 base damage per shot. Lightning-fast time-to-kill at close range. Against armored targets, TTK increases to 0.00s.

💡
Pro Strategy
📍 **Warning**: Damage drops by 70% at long range. NEVER take fights past 30m with this weapon; close the distance first.

✅ Strengths

  • • Lightning-fast time-to-kill at close range
  • • Large magazine reduces reload pressure
  • • High mobility allowing fast rotations

⚠️ Weaknesses

  • • Below-average DPS output
  • • Significant damage drop-off at range
  • • Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights

Strategic Analysis: Charge Buster in Free Fire

👤
Verified byCalculators.Games Analytics Lab
Combat Mechanics & Telemetry Modeler • Mechanics Lab Verified
Last Updated: October 2026
In the current meta, the Charge Buster occupies a niche position. Its fast time-to-kill of 0.000s at close range makes it a top-tier pick for aggressive players. The weapon requires 0 shots to eliminate a full-health target at close range, 0 at medium range, and 0 at long range. With 440 rounds per minute and a 99-round magazine, the Charge Buster can may require a reload mid-fight. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 0.000s with consistent headshots. Range performance sees damage drop to 60% at medium range and 30% at long range. Players should strictly engage within close range for optimal results. With a movement speed score of 86, this weapon allows for exceptional strafing and repositioning during fights.

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