Epic Shotgun
Patch OB52Updated 5/19/2026Free Fire
Charge Buster
0
Damage
440
RPM
0%
Armor Pen

31
π―
Accuracy
86
β¨
Movement
18
π
Range
48
β‘
Reload
1.5x
β οΈ
HS Multi
99
π¦
Magazine Size
2.6s
β±οΈ
Reload Time
44
π₯
RoF Score
π Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 0 | 100% |
| Medium (10-30m) | 0.60x | 0 | 60% |
| Long (30m+) | 0.30x | 0 | 30% |
π§ Combat Intelligence
With a Infinitys close-range TTK, the Charge Buster outputs roughly 0 DPS. It fires at 440 RPM, dealing 0 base damage per shot. Large magazine reduces reload pressure. Against armored targets, TTK increases to Infinitys.
π‘
Pro Strategy
π **Warning**: Damage drops by 70% at long range. NEVER take fights past 30m with this weapon; close the distance first.
β Strengths
- β’ Large magazine reduces reload pressure
- β’ High mobility allowing fast rotations
β οΈ Weaknesses
- β’ Below-average DPS output
- β’ Slow TTK in close quarters
- β’ Significant damage drop-off at range
- β’ Poor accuracy requires getting close
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: Charge Buster in {game}
π€
In the current meta, the Charge Buster occupies a niche position. Its moderate time-to-kill of Infinitys at close range makes it viable in most combat scenarios. The weapon requires Infinity shots to eliminate a full-health target at close range, Infinity at medium range, and Infinity at long range.
With 440 rounds per minute and a 99-round magazine, the Charge Buster can may require a reload mid-fight. Its headshot multiplier of 1.5x means skilled players can reduce TTK to Infinitys with consistent headshots.
Range performance sees damage drop to 60% at medium range and 30% at long range. Players should strictly engage within close range for optimal results.
With a movement speed score of 86, this weapon allows for exceptional strafing and repositioning during fights.