Bat vs Pan
Updated for Patch OB52

Bat
MeleeVS

Pan
MeleeWinner
๐ Pan
| Bat | Stat | Pan |
|---|---|---|
| โ 63 | Base Damage | 62 |
| 0 | RPM | 0 |
| 0 | DPS | 0 |
| 10 | Accuracy | 10 |
| 88 | Movement Speed | 88 |
| 0% | Armor Pen | 0% |
| Infinitys | TTK (Close) | Infinitys |
| Infinity | Shots to Kill | Infinity |
| 1.00x | HS Multiplier | 1.00x |
| 0 | Magazine | 0 |
| 0.000s | Reload Speed | 0.000s |
๐ TTK by Range
Close RangeInfinitys
Medium RangeInfinitys
Long RangeInfinitys
Bat
Pan
๐ฏ Scenario Breakdown
Close Range (0-10m)
Bat
Bat has a NaNs faster TTK
Medium Range (10-30m)
Bat
Better damage retention at medium distance
Long Range (30m+)
Bat
Superior long-range damage retention
Against Armor (40%)
Bat
Faster time-to-kill through armor
๐ Detailed Analysis: Bat vs Pan in Free Fire
Mobility & Handling: Neither weapon dominates in mobility โ both options allow similar rotational flexibility in engagements. The Bat's 0 DPS output is the deciding edge here, outpacing the 0 DPS alternative in sustained firefights. Shots-to-kill: Infinity for the Bat, Infinity for the Pan. Converting that to clock time, the Bat lands kills in Infinitys where the other needs Infinitys.
Squad Role: In squad contexts, the Pan fits best as an entry fragger given its elimination profile. For cover and support roles, consider the range characteristics of the alternative weapon.
Both weapons are viable in the current meta, but the Pan offers a slight competitive advantage in most standard combat scenarios.