Bat vs Katana
Updated for Patch OB52

Bat
MeleeVS

Katana
MeleeWinner
๐ Katana
| Bat | Stat | Katana |
|---|---|---|
| 63 | Base Damage | 66 โ |
| 0 | RPM | 0 |
| 0 | DPS | 0 |
| 10 | Accuracy | 10 |
| 88 | Movement Speed | 88 |
| 0% | Armor Pen | 0% |
| Infinitys | TTK (Close) | Infinitys |
| Infinity | Shots to Kill | Infinity |
| 1.00x | HS Multiplier | 1.00x |
| 0 | Magazine | 0 |
| 0.000s | Reload Speed | 0.000s |
๐ TTK by Range
Close RangeInfinitys
Medium RangeInfinitys
Long RangeInfinitys
Bat
Katana
๐ฏ Scenario Breakdown
Close Range (0-10m)
Bat
Bat has a NaNs faster TTK
Medium Range (10-30m)
Bat
Better damage retention at medium distance
Long Range (30m+)
Bat
Superior long-range damage retention
Against Armor (40%)
Bat
Faster time-to-kill through armor
๐ Detailed Analysis: Bat vs Katana in Free Fire
A deeper dive into the Bat and Katana reveals distinct advantages. The time-to-kill battle goes to the Bat (Infinitys vs Infinitys). In the DPS category, the Bat secures the win with 0 DPS to 0. Securing an elimination takes Infinity rounds from the Bat and Infinity from the Katana.
Mastering either firearm yields results, but the Katana's raw damage potential makes it the objectively safer pick.