Fine Throwable
Patch v0.1.2Updated 8/21/2026Far Far West
Tomahawk
80
Damage
40
RPM
2x
HS Multiplier
💥
1
📦
Magazine Capacity
1.5s
⚡
Base Reload Speed
160
☠️
Headshot Damage
Physical
✨
Elemental Affinity
50
🎯
Accuracy Rating
4
🔥
Recoil Stability
📏 Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 80 | 160 |
| Medium (15-40m) | 0.60x | 48 | 96 |
| Long (40m+) | 0.20x | 16 | 32 |
🧠 Combat Intelligence
With a 9.00s close-range TTK (300HP), the Tomahawk outputs roughly 53 DPS. It fires at 40 RPM, dealing 80 base damage per shot. Against armored targets, TTK increases to 18.00s.
💡
Pro Strategy
📍 **Warning**: Damage drops by 80% at long range. NEVER take fights past 30m with this weapon; close the distance first.
✅ Strengths
⚠️ Weaknesses
- • Below-average DPS output
- • Slow TTK in close quarters
- • Significant damage drop-off at range
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Tomahawk Analysis
👤
Verified byHank 'Grizzly' Thorn
Weird West Combat Analyst • Mechanics Lab Verified
Last Updated: August 2026
In the current meta, the Tomahawk occupies a niche position. Its moderate time-to-kill of 9.000s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 7 at medium range, and 19 at long range.
With 40 rounds per minute and a 1-round magazine, the Tomahawk can may require a reload mid-fight. Its headshot multiplier of 2x means skilled players can reduce TTK to 3.000s with consistent headshots.
Range performance sees damage drop to 60% at medium range and 20% at long range. Players should strictly engage within close range for optimal results.
⚔️ Head-to-Head Duel Matchups
Select a matchup rival to benchmark TTK, DPS values, and reload cycles side-by-side.