Fine Throwable
Patch v0.1.2Updated 8/21/2026Far Far West
Boomerang
12
Damage
120
RPM
1x
HS Multiplier
💥
1
📦
Magazine Capacity
0.5s
⚡
Base Reload Speed
12
☠️
Headshot Damage
Physical
✨
Elemental Affinity
50
🎯
Accuracy Rating
4
🔥
Recoil Stability
📏 Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 12 | 12 |
| Medium (15-40m) | 1.00x | 12 | 12 |
| Long (40m+) | 0.80x | 10 | 10 |
🧠 Combat Intelligence
Boasting 24 DPS, the Boomerang offers a competitive 24.00s close-quarters elimination time (300HP). It fires at 120 RPM, dealing 12 base damage per shot. Against armored targets, TTK increases to 41.00s.
💡
Pro Strategy
⚠️ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
✅ Strengths
⚠️ Weaknesses
- • Below-average DPS output
- • Slow TTK in close quarters
- • Low headshot bonus limits skill ceiling
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Boomerang Analysis
👤
Verified byHank 'Grizzly' Thorn
Weird West Combat Analyst • Mechanics Lab Verified
Last Updated: August 2026
The Boomerang is a unique, ammunition-free projectile that strikes enemies up to 5 times per throw (25 total damage). Its piercing mechanics make it ideal for sustained crowd control and vampiric Voodoo lifesteal setups, though hunters must note that shielded enemies deflect the projectile.
⚔️ Head-to-Head Duel Matchups
Select a matchup rival to benchmark TTK, DPS values, and reload cycles side-by-side.