Rare Special Projectile
Patch Early AccessUpdated 10/14/2026Far Far West
Boomerang
25
Damage
60
RPM
1x
HS Multiplier
๐ฅ
1
๐ฆ
Magazine Capacity
1s
โก
Base Reload Speed
25
โ ๏ธ
Headshot Damage
Physical
โจ
Elemental Affinity
50
๐ฏ
Accuracy Rating
5
๐ฅ
Recoil Stability
๐ Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 25 | 25 |
| Medium (15-40m) | 0.90x | 23 | 23 |
| Long (40m+) | 0.50x | 13 | 13 |
๐ง Combat Intelligence
Analyzing the Boomerang, we find a 25 DPS profile and a 14.00s time-to-kill at close range. It fires at 60 RPM, dealing 25 base damage per shot. Against armored targets, TTK increases to 26.00s.
๐ก
Pro Strategy
๐ **Warning**: Damage drops by 50% at long range. NEVER take fights past 30m with this weapon; close the distance first.
โ Strengths
โ ๏ธ Weaknesses
- โข Below-average DPS output
- โข Slow TTK in close quarters
- โข Significant damage drop-off at range
- โข Low headshot bonus limits skill ceiling
- โข Small magazine limits sustained fire
- โข Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Boomerang Analysis
๐ค
Verified byCalculators.Games Analytics Lab
Combat Mechanics & Telemetry Modeler โข Mechanics Lab Verified
Last Updated: October 2026
In the current meta, the Boomerang occupies a niche position. Its moderate time-to-kill of 14.000s at close range makes it viable in most combat scenarios. The weapon requires 8 shots to eliminate a full-health target at close range, 9 at medium range, and 16 at long range.
With 60 rounds per minute and a 1-round magazine, the Boomerang can may require a reload mid-fight. Its headshot multiplier of 1x allows skilled players to reduce TTK to 14.000s with consistent headshots.
Range performance sees damage drop to 90% at medium range and 50% at long range. Players should strictly engage within close range for optimal results.
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