Fine Throwable
Patch v0.1.2Updated 8/21/2026Far Far West

Sheriff Stars

15
Damage
200
RPM
1.5x
HS Multiplier
💥
5
📦
Magazine Capacity
1.5s
Base Reload Speed
23
☠️
Headshot Damage
Physical
Elemental Affinity
50
🎯
Accuracy Rating
4
🔥
Recoil Stability

📏 Range Performance Analysis

Range BracketScaling MultiplierBody DamageHeadshot Damage
Close (0-15m)1.00x1523
Medium (15-40m)0.60x914
Long (40m+)0.30x58

🧠 Combat Intelligence

The Sheriff Stars delivers 50 DPS with a 10.20s close-range TTK (300HP). It fires at 200 RPM, dealing 15 base damage per shot. Against armored targets, TTK increases to 18.90s.

💡
Pro Strategy
📍 **Warning**: Damage drops by 70% at long range. NEVER take fights past 30m with this weapon; close the distance first.

✅ Strengths

    ⚠️ Weaknesses

    • Below-average DPS output
    • Slow TTK in close quarters
    • Significant damage drop-off at range
    • Small magazine limits sustained fire
    • Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Gunslinger Report: Tactical Sheriff Stars Analysis

    👤
    Verified byHank 'Grizzly' Thorn
    Weird West Combat AnalystMechanics Lab Verified
    Last Updated: August 2026
    In the current meta, the Sheriff Stars occupies a niche position. Its moderate time-to-kill of 10.200s at close range makes it viable in most combat scenarios. The weapon requires 20 shots to eliminate a full-health target at close range, 34 at medium range, and 67 at long range. With 200 rounds per minute and a 5-round magazine, the Sheriff Stars can may require a reload mid-fight. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 3.900s with consistent headshots. Range performance sees damage drop to 60% at medium range and 30% at long range. Players should strictly engage within close range for optimal results.

    ⚔️ Head-to-Head Duel Matchups

    Select a matchup rival to benchmark TTK, DPS values, and reload cycles side-by-side.