Common Special Projectile
Patch Early AccessUpdated 9/13/2026Far Far West

Sheriff Star

36
Damage
120
RPM
1.5x
HS Multiplier
๐Ÿ’ฅ
10
๐Ÿ“ฆ
Magazine Capacity
1.2s
โšก
Base Reload Speed
54
โ˜ ๏ธ
Headshot Damage
Physical
โœจ
Elemental Affinity
50
๐ŸŽฏ
Accuracy Rating
5
๐Ÿ”ฅ
Recoil Stability

๐Ÿ“ Range Performance Analysis

Range BracketScaling MultiplierBody DamageHeadshot Damage
Close (0-15m)1.00x3654
Medium (15-40m)0.80x2944
Long (40m+)0.50x1827

๐Ÿง  Combat Intelligence

In combat, the Sheriff Star boasts 72 DPS and achieves a 2.50s TTK. It fires at 120 RPM, dealing 36 base damage per shot. Against armored targets, TTK increases to 4.50s.

๐Ÿ’ก
Pro Strategy
๐Ÿ“ **Warning**: Damage drops by 50% at long range. NEVER take fights past 30m with this weapon; close the distance first.

โœ… Strengths

    โš ๏ธ Weaknesses

    • โ€ข Below-average DPS output
    • โ€ข Slow TTK in close quarters
    • โ€ข Significant damage drop-off at range
    • โ€ข Small magazine limits sustained fire
    • โ€ข Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Gunslinger Report: Tactical Sheriff Star Analysis

    ๐Ÿ‘ค
    Verified byCalculators.Games Analytics Lab
    Combat Mechanics & Telemetry Modeler โ€ข Mechanics Lab Verified
    Last Updated: September 2026
    In the current meta, the Sheriff Star occupies a niche position. Its moderate time-to-kill of 2.500s at close range makes it viable in most combat scenarios. The weapon requires 6 shots to eliminate a full-health target at close range, 7 at medium range, and 12 at long range. With 120 rounds per minute and a 10-round magazine, the Sheriff Star can secure kills within a single magazine. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 1.500s with consistent headshots. Range performance sees damage drop to 80% at medium range and 50% at long range. Players should strictly engage within close range for optimal results.

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