Common Special Projectile
Patch Early AccessUpdated 9/13/2026Far Far West
Sheriff Star
36
Damage
120
RPM
1.5x
HS Multiplier
๐ฅ
10
๐ฆ
Magazine Capacity
1.2s
โก
Base Reload Speed
54
โ ๏ธ
Headshot Damage
Physical
โจ
Elemental Affinity
50
๐ฏ
Accuracy Rating
5
๐ฅ
Recoil Stability
๐ Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 36 | 54 |
| Medium (15-40m) | 0.80x | 29 | 44 |
| Long (40m+) | 0.50x | 18 | 27 |
๐ง Combat Intelligence
In combat, the Sheriff Star boasts 72 DPS and achieves a 2.50s TTK. It fires at 120 RPM, dealing 36 base damage per shot. Against armored targets, TTK increases to 4.50s.
๐ก
Pro Strategy
๐ **Warning**: Damage drops by 50% at long range. NEVER take fights past 30m with this weapon; close the distance first.
โ Strengths
โ ๏ธ Weaknesses
- โข Below-average DPS output
- โข Slow TTK in close quarters
- โข Significant damage drop-off at range
- โข Small magazine limits sustained fire
- โข Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Sheriff Star Analysis
๐ค
Verified byCalculators.Games Analytics Lab
Combat Mechanics & Telemetry Modeler โข Mechanics Lab Verified
Last Updated: September 2026
In the current meta, the Sheriff Star occupies a niche position. Its moderate time-to-kill of 2.500s at close range makes it viable in most combat scenarios. The weapon requires 6 shots to eliminate a full-health target at close range, 7 at medium range, and 12 at long range.
With 120 rounds per minute and a 10-round magazine, the Sheriff Star can secure kills within a single magazine. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 1.500s with consistent headshots.
Range performance sees damage drop to 80% at medium range and 50% at long range. Players should strictly engage within close range for optimal results.
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