Common Assault Rifle
Patch OB52Updated 3/29/2026Free Fire
SCAR
53
Damage
610
RPM
0%
Armor Pen

42
๐ฏ
Accuracy
62
โจ
Movement
60
๐
Range
41
โก
Reload
2.11x
โ ๏ธ
HS Multi
30
๐ฆ
Magazine Size
2.9s
โฑ๏ธ
Reload Time
61
๐ฅ
RoF Score
๐ Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 53 | 100% |
| Medium (10-30m) | 0.88x | 47 | 88% |
| Long (30m+) | 0.72x | 38 | 72% |
๐ง Combat Intelligence
With a 0.29s close-range TTK, the SCAR outputs roughly 539 DPS. It fires at 610 RPM, dealing 53 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.59s.
๐ก
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.
โ Strengths
- โข Exceptional raw DPS output
- โข Lightning-fast time-to-kill at close range
โ ๏ธ Weaknesses
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: SCAR in {game}
In the current meta, the SCAR occupies a dominant position. Its fast time-to-kill of 0.295s at close range makes it a top-tier pick for aggressive players. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range.
With 610 rounds per minute and a 30-round magazine, the SCAR can secure kills within a single magazine. Its headshot multiplier of 2.11x means skilled players can reduce TTK to 0.098s with consistent headshots.
Range performance sees damage drop to 88% at medium range and 72% at long range. Players should prefer close-to-medium range encounters.