Special Launcher
Patch OB52Updated 8/21/2026Free Fire
RGS50
90
Damage
270
RPM
0%
Armor Pen

90
🎯
Accuracy
65
✨
Movement
100
📏
Range
62
⚡
Reload
1x
☠️
HS Multi
3
📦
Magazine Size
2.3s
⏱️
Reload Time
27
🔥
RoF Score
📏 Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 90 | 100% |
| Medium (10-30m) | 1.00x | 90 | 100% |
| Long (30m+) | 1.00x | 90 | 100% |
🧠 Combat Intelligence
With a 0.44s close-range TTK, the RGS50 outputs roughly 405 DPS. It fires at 270 RPM, dealing 90 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 2.97s.
💡
Pro Strategy
⚠️ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
✅ Strengths
- • Exceptional raw DPS output
- • Excellent long-range damage retention
- • Pinpoint accuracy for reliable hits
⚠️ Weaknesses
- • Low headshot bonus limits skill ceiling
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: RGS50 in {game}
👤
In the current meta, the RGS50 occupies a dominant position. Its fast time-to-kill of 0.444s at close range makes it viable in most combat scenarios. The weapon requires 3 shots to eliminate a full-health target at close range, 3 at medium range, and 3 at long range.
With 270 rounds per minute and a 3-round magazine, the RGS50 can secure kills within a single magazine. Its headshot multiplier of 1x means skilled players can reduce TTK to 0.444s with consistent headshots.
Range performance sees damage drop to 100% at medium range and 100% at long range. Players should feel confident taking fights at any distance.