Common Strength
Patch v1.0 (Launch)Updated 4/21/2026Windrose

Club

50
Damage
100
RPM
0%
Armor Pen
Club Windrose Weapon
50
🎯
Accuracy
50
✨
Movement
-
πŸ“
Range
-
⚑
Reload
1.5x
☠️
HS Multi
1
πŸ“¦
Magazine Size
2s
⏱️
Reload Time
-
πŸ”₯
RoF Score

πŸ“ Range Performance

RangeMultiplierDamage% of Max
Close (0-10m)1.00x50100%
Medium (10-30m)0.90x4590%
Long (30m+)0.75x3875%

🧠 Combat Intelligence

Analyzing the Club, we find a 83 DPS profile and a 7.80s time-to-kill at close range. It fires at 100 RPM, dealing 50 base damage per shot. Against armored targets, TTK increases to 15.60s.

πŸ’‘
Pro Strategy
⚠️ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.

βœ… Strengths

    ⚠️ Weaknesses

    • β€’ Below-average DPS output
    • β€’ Slow TTK in close quarters
    • β€’ Small magazine limits sustained fire
    • β€’ Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Strategic Analysis: Club in {game}

    In the current meta, the Club occupies a niche position. Its moderate time-to-kill of 7.800s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range. With 100 rounds per minute and a 1-round magazine, the Club can may require a reload mid-fight. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 5.200s with consistent headshots. Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.

    βš”οΈ Compare Club

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