Weapon Familiarity and Condition
Weapons perform better the more you use them.
All firearms, bows, and melee weapons mapped with damage and RPM statistics.
Frontier Mechanics Comparison


| Hatchet | Stat | Machete |
|---|---|---|
| ✓ 80 | Base Damage | 70 |
| 80 | RPM | 90 ✓ |
| ✓ 107 | DPS | 105 |
| 50 | Accuracy | 50 |
| 50 | Movement Speed | 50 |
| 0% | Armor Pen | 0% |
| 1.500s | TTK (Close) | 1.333s ✓ |
| 3 | Shots to Kill | 3 |
| 2.00x | HS Multiplier | 2.00x |
| 6 | Magazine | 6 |
| 2.000s | Reload Speed | 2.000s |
The Hatchet's 107 DPS output is the deciding edge here, outpacing the 105 DPS alternative in sustained firefights. Shots-to-kill: 3 for the Hatchet, 3 for the Machete. Converting that to clock time, the Machete lands kills in 1.333s where the other needs 1.500s.
Data summary: Machete wins on TTK by 167ms and on DPS by 2 points. In most standard encounters, these margins are what determine the outcome when both players have equal aim.
Weapons perform better the more you use them.
Base power before ammo modifiers.
Express ammo provides a sheer damage boost.
All calculations are based on verified data extracted from Red Dead Redemption 2 Patch 1.32 game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.
All stats matched with GTABase ratings.
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