Common Assault Rifle

Overrun AR

Professional extraction analytics and TTK optimization for the Overrun AR in Marathon Season 1.

Patch S1.0Updated 3/24/2026Marathon
Overrun AR
11.5
Base Damage
780
Fire Rate (RPM)
1.6x
HS Multiplier
20
Magazine Size

Strategic Extraction Analysis

In the current meta, the Overrun AR occupies a niche position. Its moderate time-to-kill of 4.000s at close range makes it viable in most combat scenarios. The weapon requires 27 shots to eliminate a full-health target at close range, 31 at medium range, and 41 at long range. With 780 rounds per minute and a 20-round magazine, the Overrun AR can may require a reload mid-fight. Its headshot multiplier of 1.6x means skilled players can reduce TTK to 0.769s with consistent headshots. Range performance sees damage drop to 85% at medium range and 65% at long range. Players should prefer close-to-medium range encounters.

๐Ÿง  Combat Intelligence

Analyzing the Overrun AR, we find a 150 DPS profile and a 4.00s time-to-kill (300HP) at close range. It fires at 780 RPM, dealing 11.5 base damage per shot. Against armored targets, TTK increases to 7.31s.

โœ… Strengths

    โš ๏ธ Weaknesses

    • โ€ข Below-average DPS output
    • โ€ข Slow TTK in close quarters
    • โ€ข Small magazine limits sustained fire
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements
    PRO

    โšก The Analytical Verdict

    "โš ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload."

    ๐Ÿ“ Range Effectiveness Breakdown

    Close Quarters
    0 - 15m
    11
    Expected Damage
    Mid Range
    15 - 40m
    9
    Expected Damage
    Long Range
    40m+
    7
    Expected Damage

    Frequently Asked Questions

    Is the Overrun AR meta in Marathon Season 1?

    The Overrun AR is a Common tier Assault Rifle. With a base damage of 11.5 and 780 RPM, it offers competitive value in the Season 1 meta.

    What is the best range for the Overrun AR?

    The Overrun AR retains 85% damage at mid-range, making it effective between 15-40m.

    How does the Overrun AR perform against shields?

    Against a Light Shield target (130 effective HP), the Overrun AR needs approximately 12 shots at close range. Against Heavy Shields (200 effective HP), expect 18 shots. Use our TTK Calculator for exact millisecond figures.

    Pro Tip: Mastering the Overrun AR

    "โš ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload."