Common Marksman Rifle
Patch OB52Updated 3/29/2026Free Fire
SKS
82
Damage
350
RPM
50%
Armor Pen

65
๐ฏ
Accuracy
62
โจ
Movement
88
๐
Range
41
โก
Reload
2x
โ ๏ธ
HS Multi
10
๐ฆ
Magazine Size
2.9s
โฑ๏ธ
Reload Time
35
๐ฅ
RoF Score
๐ Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 82 | 100% |
| Medium (10-30m) | 0.98x | 80 | 98% |
| Long (30m+) | 0.90x | 74 | 90% |
๐ง Combat Intelligence
With a 0.34s close-range TTK, the SKS outputs roughly 478 DPS. It fires at 350 RPM, dealing 82 base damage per shot. Exceptional raw DPS output. Against armored targets, TTK increases to 0.69s.
๐ก
Pro Strategy
โ ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
โ Strengths
- โข Exceptional raw DPS output
- โข Lightning-fast time-to-kill at close range
- โข Excellent long-range damage retention
- โข Some armor penetration capabilities
โ ๏ธ Weaknesses
- โข Small magazine limits sustained fire
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: SKS in {game}
In the current meta, the SKS occupies a dominant position. Its fast time-to-kill of 0.343s at close range makes it a top-tier pick for aggressive players. The weapon requires 3 shots to eliminate a full-health target at close range, 3 at medium range, and 3 at long range.
With 350 rounds per minute and a 10-round magazine, the SKS can secure kills within a single magazine. Its headshot multiplier of 2x means skilled players can reduce TTK to 0.171s with consistent headshots.
Range performance sees damage drop to 98% at medium range and 90% at long range. Players should feel confident taking fights at any distance.