M14 vs Plasma Gun
Updated for Patch OB52

M14
Assault RifleVS

Plasma Gun
Assault RifleWinner
๐ M14
| M14 | Stat | Plasma Gun |
|---|---|---|
| โ 77 | Base Damage | 46 |
| 430 | RPM | 580 โ |
| โ 552 | DPS | 445 |
| โ 57 | Accuracy | 27 |
| 62 | Movement Speed | 62 |
| 0% | Armor Pen | 0% |
| โ 0.279s | TTK (Close) | 0.414s |
| โ 3 | Shots to Kill | 5 |
| 2.00x | HS Multiplier | 2.00x |
| 15 | Magazine | 100 โ |
| 2.900s | Reload Speed | 0.000s โ |
๐ TTK by Range
Close Range0.279s
Medium Range0.279s
Long Range0.419s
M14
Plasma Gun
๐ฏ Scenario Breakdown
Close Range (0-10m)
M14
M14 has a 0.135s faster TTK
Medium Range (10-30m)
M14
Better damage retention at medium distance
Long Range (30m+)
M14
Superior long-range damage retention
Against Armor (40%)
M14
Faster time-to-kill through armor
๐ Detailed Analysis: M14 vs Plasma Gun in Free Fire
Attachment Synergy: Attachment availability influences the final choice. Check available scope and barrel modifiers for each weapon โ they can shift the TTK values shown here significantly.From a raw firepower perspective, the M14 outputs 552 DPS compared to 445 from its opponent. This damage advantage translates to in-fight pressure: the M14 requires 3 shots-to-kill while the Plasma Gun needs 5. In the time domain, the M14 completes eliminations in 0.279s versus 0.414s.
Mobility & Handling: Weapon weight is nearly identical here, removing mobility as a differentiating factor in this matchup.
While personal preference matters, mathematics dictates that the M14 is the optimal choice for competitive play.