Common Precision
Patch v1.0 (Launch)Updated 9/13/2026Windrose

Rapier

50
Damage
100
RPM
0%
Armor Pen
Rapier Windrose Weapon
50
๐ŸŽฏ
Accuracy
50
โœจ
Movement
-
๐Ÿ“
Range
-
โšก
Reload
1.5x
โ˜ ๏ธ
HS Multi
1
๐Ÿ“ฆ
Magazine Size
2s
โฑ๏ธ
Reload Time
-
๐Ÿ”ฅ
RoF Score

๐Ÿ“ Range Performance

RangeMultiplierDamage% of Max
Close (0-10m)1.00x50100%
Medium (10-30m)0.90x4590%
Long (30m+)0.75x3875%

๐Ÿง  Combat Intelligence

With a 7.80s close-range TTK, the Rapier outputs roughly 83 DPS. It fires at 100 RPM, dealing 50 base damage per shot. Against armored targets, TTK increases to 15.60s.

๐Ÿ’ก
Pro Strategy
โš ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.

โœ… Strengths

    โš ๏ธ Weaknesses

    • โ€ข Below-average DPS output
    • โ€ข Slow TTK in close quarters
    • โ€ข Small magazine limits sustained fire
    • โ€ข Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Strategic Analysis: Rapier in Windrose

    In the current meta, the Rapier occupies a niche position. Its moderate time-to-kill of 7.800s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range. With 100 rounds per minute and a 1-round magazine, the Rapier can may require a reload mid-fight. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 5.200s with consistent headshots. Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.

    ๐Ÿ—ก๏ธ Switch Weapon