Common Strength
Patch v1.0 (Launch)Updated 9/13/2026Windrose
Club
50
Damage
100
RPM
0%
Armor Pen

50
🎯
Accuracy
50
✨
Movement
-
📏
Range
-
⚡
Reload
1.5x
☠️
HS Multi
1
📦
Magazine Size
2s
⏱️
Reload Time
-
🔥
RoF Score
📏 Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 50 | 100% |
| Medium (10-30m) | 0.90x | 45 | 90% |
| Long (30m+) | 0.75x | 38 | 75% |
🧠 Combat Intelligence
Analyzing the Club, we find a 83 DPS profile and a 7.80s time-to-kill at close range. It fires at 100 RPM, dealing 50 base damage per shot. Against armored targets, TTK increases to 15.60s.
💡
Pro Strategy
⚠️ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
✅ Strengths
⚠️ Weaknesses
- • Below-average DPS output
- • Slow TTK in close quarters
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Strategic Analysis: Club in Windrose
In the current meta, the Club occupies a niche position. Its moderate time-to-kill of 7.800s at close range makes it viable in most combat scenarios. The weapon requires 4 shots to eliminate a full-health target at close range, 5 at medium range, and 6 at long range.
With 100 rounds per minute and a 1-round magazine, the Club can may require a reload mid-fight. Its headshot multiplier of 1.5x allows skilled players to reduce TTK to 5.200s with consistent headshots.
Range performance sees damage drop to 90% at medium range and 75% at long range. Players should prefer close-to-medium range encounters.