Common Assault Rifle

Overrun AR

Professional extraction analytics and TTK optimization for the Overrun AR in Marathon Season 1.

Patch S2.0Updated 8/21/2026Marathon
Overrun AR
10.5
Base Damage
720
Fire Rate (RPM)
1.4x
HS Multiplier
40
Magazine Size

Strategic Extraction Analysis

In the current meta, the Overrun AR occupies a niche position. Its moderate time-to-kill of 2.333s at close range makes it viable in most combat scenarios. The weapon requires 29 shots to eliminate a full-health target at close range, 34 at medium range, and 44 at long range. With 720 rounds per minute and a 40-round magazine, the Overrun AR can secure kills within a single magazine. Its headshot multiplier of 1.4x means skilled players can reduce TTK to 1.083s with consistent headshots. Range performance sees damage drop to 85% at medium range and 65% at long range. Players should prefer close-to-medium range encounters.

🧠 Combat Intelligence

With a 2.33s close-range TTK (300HP), the Overrun AR outputs roughly 126 DPS. It fires at 720 RPM, dealing 10.5 base damage per shot. Large magazine reduces reload pressure. Against armored targets, TTK increases to 6.29s.

✅ Strengths

  • Large magazine reduces reload pressure

⚠️ Weaknesses

  • Below-average DPS output
  • Slow TTK in close quarters
  • Low headshot bonus limits skill ceiling
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
PRO

The Analytical Verdict

💡General Tip: Use the cover effectively and play to the weapon's effective range of close distance.

📏 Range Effectiveness Breakdown

Close Quarters
0 - 15m
10
Expected Damage
Mid Range
15 - 40m
8
Expected Damage
Long Range
40m+
6
Expected Damage

Frequently Asked Questions

Is the Overrun AR meta in Marathon Season 1?

The Overrun AR is a Common tier Assault Rifle. With a base damage of 10.5 and 720 RPM, it offers competitive value in the Season 1 meta.

What is the best range for the Overrun AR?

The Overrun AR retains 85% damage at mid-range, making it effective between 15-40m.

How does the Overrun AR perform against shields?

Against a Light Shield target (130 effective HP), the Overrun AR needs approximately 13 shots at close range. Against Heavy Shields (200 effective HP), expect 20 shots. Use our TTK Calculator for exact millisecond figures.

Pro Tip: Mastering the Overrun AR

💡General Tip: Use the cover effectively and play to the weapon's effective range of close distance.