Common Pistol
Patch Early AccessUpdated 9/13/2026Far Far West
Revolver
39
Damage
60
RPM
1.6x
HS Multiplier
💥
5
📦
Magazine Capacity
1.8s
⚡
Base Reload Speed
62
☠️
Headshot Damage
Physical
✨
Elemental Affinity
50
🎯
Accuracy Rating
5
🔥
Recoil Stability
📏 Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 39 | 62 |
| Medium (15-40m) | 0.70x | 27 | 43 |
| Long (40m+) | 0.40x | 16 | 26 |
🧠 Combat Intelligence
In combat, the Revolver boasts 39 DPS and achieves a 6.80s TTK. It fires at 60 RPM, dealing 39 base damage per shot. Against armored targets, TTK increases to 9.80s.
💡
Pro Strategy
📍 **Warning**: Damage drops by 60% at long range. NEVER take fights past 30m with this weapon; close the distance first.
✅ Strengths
⚠️ Weaknesses
- • Below-average DPS output
- • Slow TTK in close quarters
- • Significant damage drop-off at range
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Revolver Analysis
👤
Verified byCalculators.Games Analytics Lab
Combat Mechanics & Telemetry Modeler • Mechanics Lab Verified
Last Updated: September 2026
In the current meta, the Revolver occupies a niche position. Its moderate time-to-kill of 6.800s at close range makes it viable in most combat scenarios. The weapon requires 6 shots to eliminate a full-health target at close range, 8 at medium range, and 13 at long range.
With 60 rounds per minute and a 5-round magazine, the Revolver can may require a reload mid-fight. Its headshot multiplier of 1.6x allows skilled players to reduce TTK to 3.000s with consistent headshots.
Range performance sees damage drop to 70% at medium range and 40% at long range. Players should strictly engage within close range for optimal results.
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