Legendary Sniper Rifle

Jupiter

Professional combat analytics and loadout optimization for the Jupiter in ARC Raiders.

Patch BetaUpdated 3/24/2026ARC Raiders
Jupiter
115
Base Damage
1100
Bullet Velocity (m/s)
40
Rate of Fire (RPM)
x3
Headshot Multiplier

Tactical Performance Matrix

Quantified combat effectiveness across 8 core performance pillars for extraction survivability.

Aim-Down-Sights (ADS)450ms
Bullet Velocity1100m/s
Sprint-to-Fire400ms
Limb Multiplierx0.8
Handling Mobility70%
Magazine Capacity4 RND
Recoil Control40%
Armor Impact Factor75%

Strategic Combat Analysis

In the current meta, the Jupiter occupies a niche position. Its moderate time-to-kill of 3.000s at close range makes it viable in most combat scenarios. The weapon requires 3 shots to eliminate a full-health target at close range, 2 at medium range, and 2 at long range. With 40 rounds per minute and a 4-round magazine, the Jupiter can secure kills within a single magazine. Its headshot multiplier of 3x means skilled players can reduce TTK to 0.000s with consistent headshots. Range performance sees damage drop to 100% at medium range and 100% at long range. Players should feel confident taking fights at any distance.

๐Ÿง  Combat Intelligence

The Jupiter delivers 77 DPS with a 3.00s close-range TTK. It fires at 40 RPM, dealing 115 base damage per shot. Excellent long-range damage retention. Against armored targets, TTK increases to 9.50s.

โœ… Strengths

  • โ€ข Excellent long-range damage retention
  • โ€ข High headshot multiplier rewards precision

โš ๏ธ Weaknesses

  • โ€ข Below-average DPS output
  • โ€ข Slow TTK in close quarters
  • โ€ข Small magazine limits sustained fire
  • โ€ข Low fire rate requires careful shot placement
Best For
Mid-range engagements and rotations
Avoid
Close-range spray fights
PRO

โšก The Analytical Verdict

"๐ŸŽฏ **Marksman Tip**: With a massive 3x headshot multiplier, always aim for the head. Bodyshots heavily waste this weapon's potential."

๐Ÿ“ Range Effectiveness Breakdown

Close Quarters
0 - 20m
80
Expected Damage
Mid Range
20 - 50m
115
Expected Damage
Long Range
50m+
115
Expected Damage

Frequently Asked Questions

Is the Jupiter meta in ARC Raiders?

The Jupiter is a Legendary tier Sniper Rifle. With a base damage of 115 and 40 RPM, its performance depends greatly on the armor tier of your enemy.

What is the best range for the Jupiter?

Its optimal range is dictated by its Sniper Rifle class. However, our matrix shows it retains 100% effectiveness at mid-range engagements with ARC machines or rival Raiders.

How does the Jupiter perform against Tier 3 armor?

The Jupiter's base damage of 115 will be reduced by up to 50% against Tier 3 Armor, requiring sustained fire or headshots to break durability effectively.