Uncommon Assault Rifle

Arpeggio

Professional combat analytics and loadout optimization for the Arpeggio in ARC Raiders.

Patch BetaUpdated 3/24/2026ARC Raiders
Arpeggio
12
Base Damage
500
Bullet Velocity (m/s)
500
Rate of Fire (RPM)
x1.5
Headshot Multiplier

Tactical Performance Matrix

Quantified combat effectiveness across 8 core performance pillars for extraction survivability.

Aim-Down-Sights (ADS)230ms
Bullet Velocity500m/s
Sprint-to-Fire210ms
Limb Multiplierx0.9
Handling Mobility87%
Magazine Capacity24 RND
Recoil Control80%
Armor Impact Factor75%

Strategic Combat Analysis

In the current meta, the Arpeggio occupies a niche position. Its moderate time-to-kill of 1.920s at close range makes it viable in most combat scenarios. The weapon requires 17 shots to eliminate a full-health target at close range, 20 at medium range, and 28 at long range. With 500 rounds per minute and a 24-round magazine, the Arpeggio can secure kills within a single magazine. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 1.320s with consistent headshots. Range performance sees damage drop to 85% at medium range and 60% at long range. Players should prefer close-to-medium range encounters. With a movement speed score of 87, this weapon allows for exceptional strafing and repositioning during fights.

๐Ÿง  Combat Intelligence

In combat, the Arpeggio boasts 100 DPS and achieves a 1.92s TTK. It fires at 500 RPM, dealing 12 base damage per shot. High mobility allowing fast rotations. Against armored targets, TTK increases to 5.34s.

โœ… Strengths

  • โ€ข High mobility allowing fast rotations

โš ๏ธ Weaknesses

  • โ€ข Below-average DPS output
  • โ€ข Slow TTK in close quarters
  • โ€ข Significant damage drop-off at range
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
PRO

โšก The Analytical Verdict

"โš ๏ธ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload."

๐Ÿ“ Range Effectiveness Breakdown

Close Quarters
0 - 20m
12
Expected Damage
Mid Range
20 - 50m
10
Expected Damage
Long Range
50m+
7
Expected Damage

Frequently Asked Questions

Is the Arpeggio meta in ARC Raiders?

The Arpeggio is a Uncommon tier Assault Rifle. With a base damage of 12 and 500 RPM, its performance depends greatly on the armor tier of your enemy.

What is the best range for the Arpeggio?

Its optimal range is dictated by its Assault Rifle class. However, our matrix shows it retains 85% effectiveness at mid-range engagements with ARC machines or rival Raiders.

How does the Arpeggio perform against Tier 3 armor?

The Arpeggio's base damage of 12 will be reduced by up to 50% against Tier 3 Armor, requiring sustained fire or headshots to break durability effectively.