Gothic 1 Remake LP Build Planner

Updated for Patch Launch
Last Check: Jun 5, 2026

Plan your attributes, choose a faction, allocate learning points, and optimize your character build for the Mining Colony.

Crude Sword VS Silas' Ore Axe

Mining Colony Combat Comparison

Crude Sword

One-Handed Sword
VS

Silas' Ore Axe

Two-Handed Axe
Winner
🏆 Silas' Ore Axe
Crude SwordStatSilas' Ore Axe
20Base Damage55
65RPM50
22DPS46
60Accuracy75
50Movement Speed50
5%Armor Pen20%
17.308sTTK (Close)6.600s
10Shots to Kill4
1.00xHS Multiplier1.00x
1Magazine1
1.000sReload Speed1.000s

📊 TTK by Range

Close Range17.308s
Medium Range21.154s
Long Range25.000s
Crude Sword
Silas' Ore Axe

🎯 Scenario Breakdown

Close Range (0-10m)
Silas' Ore Axe
Silas' Ore Axe has a 10.708s faster TTK
Medium Range (10-30m)
Silas' Ore Axe
Better damage retention at medium distance
Long Range (30m+)
Silas' Ore Axe
Superior long-range damage retention
Against Armor (40%)
Silas' Ore Axe
Faster time-to-kill through armor

📊 Detailed Analysis: Crude Sword vs Silas' Ore Axe in Gothic 1 Remake

A deeper dive into the Crude Sword and Silas' Ore Axe reveals distinct advantages. The time-to-kill battle goes to the Silas' Ore Axe (6.600s vs 17.308s). In the DPS category, the Silas' Ore Axe secures the win with 46 DPS to 22. Securing an elimination takes 10 rounds from the Crude Sword and 4 from the Silas' Ore Axe.

Mobility & Handling: Both weapons operate at similar movement speeds — positioning and cover usage matter more than weapon weight here. The Silas' Ore Axe provides superior accuracy (75), making it more reliable at range.

Armor Penetration: The Silas' Ore Axe has a distinct advantage against armored opponents with 20% armor penetration, effectively ignoring a portion of enemy defenses.

Situational Use: The Silas' Ore Axe excels in aggressive push scenarios where TTK dictates the outcome, while the Crude Sword may outperform in defensive long-range holds with its different damage profile.

Data summary: Silas' Ore Axe wins on TTK by 10708ms and on DPS by 24 points. In most standard encounters, these margins are what determine the outcome when both players have equal aim.

The Learning Point System in Gothic 1 Remake

In the Gothic 1 Remake, character growth requires trainers. When you level up, you receive 10 Learning Points (LP), but your stats do not increase automatically. You must seek out trainers in the camps—such as Diego in the Old Camp, Lares in the New Camp, or Cor Angar in the Swamp Camp—to spend your LP and raise your stats.

Because LP is a finite resource and there is no respec option, spending points blindly can make the late game extremely difficult. Planning your build helps you reach weapon requirements, master combat animations, and unlock powerful magic circles efficiently.

How to Plan Your Build

1

Base Level & LP pool

Select your target level to calculate your total available LP pool (10 LP per level).

2

Attributes (Strength, Dexterity, Mana)

Train your stats using the +1 and +5 buttons. Watch out for the scaling LP costs.

3

Permanent Boosters

Add permanent stat bonuses from potions and food. These increase your total stats without raising LP costs.

4

Combat Proficiencies & Magic Circles

Allocate LP to master One-Handed, Two-Handed, Bows, Crossbows, or Magic Circles.

5

Utility Skills

Learn thieving and crafting skills like Lockpicking, Pickpocketing, Sneak, Alchemy, and Hunting.

Optimizing Stats and Tiers

Stat training follows a non-linear scaling system where the LP cost increases at milestones (30, 60, 90, 120 base points). To maximize your build, use the +5 training trick: train to 29, 59, or 89 and then train +5 to get cheap stats that cross the threshold.

Additionally, save all permanent stat bonuses—from potions, herbs, and quest rewards—until after you have reached the trainer caps (usually 100). Consuming boosters early increases your base stats and prematurely pushes you into more expensive LP training brackets.

Frequently Asked Questions

What is the max level in Gothic 1 Remake?+
There is no hard level cap, but players typically finish the game around level 35 to 40, providing an LP pool of 340 to 390 points.
Should I level Strength or Dexterity first?+
This depends on your combat style. Melee builds require Strength to wield swords and axes and deal raw damage, while ranged builds require Dexterity to use bows and crossbows.
How do I join a faction?+
You start as a neutral Prisoner and must complete faction entrance quests to join the Old Camp, New Camp, or Swamp Camp. Certain trainers and skills are restricted by faction.

Methodology & Data Integrity

All calculations are based on verified data extracted from Gothic 1 Remake Patch Launch game files. We cross-reference values with in-game testing to ensure 99.9% accuracy for competitive play.

Gothic Remake Progression Integrity

All costs, skill requirements, and trainer thresholds are configured to match the initial launch patch balance sheets.

Formula updates will be pushed within 48 hours of any balance updates.

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