Starter Revolver
Patch v0.1.2Updated 8/21/2026Far Far West

Starter Revolver

18
Damage
150
RPM
1.5x
HS Multiplier
💥
6
📦
Magazine Capacity
2s
Base Reload Speed
27
☠️
Headshot Damage
Physical
Elemental Affinity
50
🎯
Accuracy Rating
4
🔥
Recoil Stability

📏 Range Performance Analysis

Range BracketScaling MultiplierBody DamageHeadshot Damage
Close (0-15m)1.00x1827
Medium (15-40m)0.82x1523
Long (40m+)0.50x914

🧠 Combat Intelligence

In combat, the Starter Revolver boasts 45 DPS and achieves a 10.40s TTK (300HP). It fires at 150 RPM, dealing 18 base damage per shot. Against armored targets, TTK increases to 18.80s.

💡
Pro Strategy
📍 **Warning**: Damage drops by 50% at long range. NEVER take fights past 30m with this weapon; close the distance first.

✅ Strengths

    ⚠️ Weaknesses

    • Below-average DPS output
    • Slow TTK in close quarters
    • Significant damage drop-off at range
    • Small magazine limits sustained fire
    • Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Gunslinger Report: Tactical Starter Revolver Analysis

    👤
    Verified byHank 'Grizzly' Thorn
    Weird West Combat AnalystMechanics Lab Verified
    Last Updated: August 2026
    In the current meta, the Starter Revolver occupies a niche position. Its moderate time-to-kill of 10.400s at close range makes it viable in most combat scenarios. The weapon requires 17 shots to eliminate a full-health target at close range, 21 at medium range, and 34 at long range. With 150 rounds per minute and a 6-round magazine, the Starter Revolver can may require a reload mid-fight. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 4.800s with consistent headshots. Range performance sees damage drop to 82% at medium range and 50% at long range. Players should strictly engage within close range for optimal results.

    ⚔️ Head-to-Head Duel Matchups

    Select a matchup rival to benchmark TTK, DPS values, and reload cycles side-by-side.