RDR2 Damage Calculator & TTK Engine

Updated for Patch 1.32
Last Check: Mar 19, 2024

Precision combat analytics for RDR2. Model shots-to-kill, distance drop-off, and weapon condition impacts.

Ballistics Simulator

Calibrated for RDR2 Title Update 1.32. Factor in core status, distance penalty, and weapon degradation.

Estimated STK
3HIT

Weapon Parameters

100% CLEAN

Target & Environment

20 METERS
Effective Damage
39.1
Per projectile hit
Falloff Penalty
-2%
Based on 20m range

Engine Verdict

Time To Kill
Assumes standard RPS
1.00s
Condition Impact-0.0% DMG

"Your weapon condition significantly impacts ballistic trajectory and muzzle velocity. At 100% cleanliness, the Cattleman Revolver requires 3 hits to down a human target at 20m."

RDR2 Ballistics & Damage Modeling

RDR2 combat is governed by complex physics-based variables.

Results Guide

1

STK

Shots-to-kill.

Condition & Ammo Synergies

Weapon maintenance is critical for maximum stopping power.

Preguntas Frecuentes

Headshots?+
Fatal in most cases, modeled accurately.

Metodología e Integridad de Datos

Todos los cálculos se basan en datos verificados extraídos de los archivos de Red Dead Redemption 2 Parche 1.32. Contrastamos los valores con pruebas directas en el juego para garantizar un 99.9% de precisión en el juego competitivo.

Related Red Dead Redemption 2 Guides

Expert strategies and mathematical breakdowns.

View All Analytics

Red de Analítica Global