Rare Club
Patch v0.10.0Updated 8/21/2026Windrose
Crusher
250
Damage
72
RPM
0%
Armor Pen

50
🎯
Accuracy
50
✨
Movement
-
📏
Range
-
⚡
Reload
1.6x
☠️
HS Multi
1
📦
Magazine Size
2.5s
⏱️
Reload Time
-
🔥
RoF Score
📏 Range Performance
| Range | Multiplier | Damage | % of Max |
|---|---|---|---|
| Close (0-10m) | 1.00x | 250 | 100% |
| Medium (10-30m) | 0.85x | 213 | 85% |
| Long (30m+) | 0.65x | 163 | 65% |
🧠 Combat Intelligence
In combat, the Crusher boasts 300 DPS and achieves a 3.33s TTK (300HP). It fires at 72 RPM, dealing 250 base damage per shot. Strong DPS for its class. Against armored targets, TTK increases to 3.33s.
💡
Pro Strategy
⚠️ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
✅ Strengths
- • Strong DPS for its class
⚠️ Weaknesses
- • Slow TTK in close quarters
- • Small magazine limits sustained fire
- • Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Close-range spray fights
Strategic Analysis: Crusher in {game}
In the current meta, the Crusher occupies a competitive position. Its moderate time-to-kill of 3.333s at close range makes it viable in most combat scenarios. The weapon requires 2 shots to eliminate a full-health target at close range, 2 at medium range, and 2 at long range.
With 72 rounds per minute and a 1-round magazine, the Crusher can may require a reload mid-fight. Its headshot multiplier of 1.6x means skilled players can reduce TTK to 0.000s with consistent headshots.
Range performance sees damage drop to 85% at medium range and 65% at long range. Players should prefer close-to-medium range encounters.