Hullcracker vs Jupiter

HullcrackerHullcracker
VS
JupiterJupiter

Hullcracker vs Jupiter comparison: The Hullcracker has a 1.00s TTK while the Jupiter has 3.00s. See full damage, recoil, and meta analysis.

๐Ÿ†

AIThe Analytical Verdict

๐Ÿ’ฅ
Close Range
Hullcracker
๐ŸŽฏ
Mid Range
Jupiter
๐Ÿ”ญ
Long Range
Jupiter
โš–๏ธ
Stability
Jupiter

"The Hullcracker dominates the close-range meta with a 2.000s faster time-to-kill, making it the superior choice for aggressive players compared to the Jupiter."

* Results are based on "perfect accuracy" scenarios & standard target health.

HullcrackerStat ComparisonJupiter
โ–ฒ 120Base Damage115
โ–ฒ 120DPS77
โ–ฒ 1.000sTTK (Close)3.000s
150m/sBullet Velocity1100m/s โ–ฒ
โ–ฒ 300msADS Speed450ms
โ–ฒ 280msSprint-to-Fire400ms
โ–ฒ 2Shots to Kill3
4Magazine4
4.500sReload Speed3.500s โ–ฒ

Time-to-Kill / Range Analysis

๐Ÿ“Š TTK by Range

Close Range1.000s
Medium Range3.000s
Long Range17.000s
Hullcracker
Jupiter

๐ŸŽฏ Who Wins in Each Scenario?

Ranked & Competitive Play

Hullcracker

In ranked, close-range consistency is king. The faster TTK of the Hullcracker makes it the meta choice.

Beginner Friendly

Jupiter

Easier recoil control makes the Jupiter much more forgiving for new players.

Sniper Support

Jupiter

The versatile range of the Jupiter pairs perfectly with a Sniper Rifle.

๐Ÿ“Š Time-to-Kill (TTK) & DPS Analysis

When analyzing raw combat efficiency, Time-to-Kill (TTK) is the most critical metric. In the 0-10m range, the Hullcracker delivers a TTK of 1.00s, while the Jupiter clocks in at 3.00s.

This gives the Hullcracker a clear mathematical advantage in face-to-face duels. A difference of 2.000s might seem small, but in ARC Raiders's fast-paced server tick rate, it often determines who survives a trade.

In terms of Damage Per Second (DPS), the Hullcracker outputs 120 damage, compared to the Jupiter's 77.

๐Ÿ“Š Recoil Control & Effective Range

Controlling your weapon is just as important as its raw damage. The Hullcracker features a challenging recoil pattern.

At medium range (20m+), damage drop-off begins to impact performance. The Hullcracker retains 50% of its damage, resulting in a mediocre TTK of 3.00s.

๐Ÿ“Š Handling & Tactical Mobility

In competitive situations, handling speeds often dictate the winner of a surprise engagement. The Hullcracker features an ADS speed of 300ms, while the Jupiter transition takes 450ms.

Global Analytics Infrastructure

โ“ Frequently Asked Questions

Which weapon kills faster, Hullcracker or Jupiter?โ–ผ
The **Hullcracker** kills faster in close range with a TTK of 1.00s compared to 3.00s.
Is the Hullcracker good for long range?โ–ผ
No, the Hullcracker suffers significant damage drop-off. It is best used within 30 meters.
Which gun has less recoil?โ–ผ
The **Jupiter** is generally considered to have easier-to-control recoil patterns.
Based on the current meta, which should I pick?โ–ผ
For the current ARC Raiders patch (Latest), the **Hullcracker** is the stronger meta pick due to its superior raw damage output.
Does wearing armor change the winner?โ–ผ
No. Even against armored opponents (simulated 40% reduction), the **Hullcracker** maintains its TTK lead.