Prime Heavy
Patch v0.1.2Updated 8/21/2026Far Far West
Minigun
7
Damage
750
RPM
1.5x
HS Multiplier
π₯
300
π¦
Magazine Capacity
-
β‘
Base Reload Speed
11
β οΈ
Headshot Damage
Physical
β¨
Elemental Affinity
50
π―
Accuracy Rating
4
π₯
Recoil Stability
π Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 7 | 11 |
| Medium (15-40m) | 0.85x | 6 | 9 |
| Long (40m+) | 0.60x | 4 | 6 |
π§ Combat Intelligence
The Minigun delivers 88 DPS with a 3.36s close-range TTK (300HP). It fires at 750 RPM, dealing 7 base damage per shot. Large magazine reduces reload pressure. Against armored targets, TTK increases to 5.68s.
π‘
Pro Strategy
Use the cover effectively and play to the weapon's effective range of close distance.
β Strengths
- β’ Large magazine reduces reload pressure
β οΈ Weaknesses
- β’ Below-average DPS output
- β’ Slow TTK in close quarters
- β’ Significant damage drop-off at range
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Minigun Analysis
π€
Verified byHank 'Grizzly' Thorn
Weird West Combat Analyst β’ Mechanics Lab Verified
Last Updated: August 2026
In the current meta, the Minigun occupies a niche position. Its moderate time-to-kill of 3.360s at close range makes it viable in most combat scenarios. The weapon requires 43 shots to eliminate a full-health target at close range, 51 at medium range, and 72 at long range.
With 750 rounds per minute and a 300-round magazine, the Minigun can secure kills within a single magazine. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 1.520s with consistent headshots.
Range performance sees damage drop to 85% at medium range and 60% at long range. Players should prefer close-to-medium range encounters.
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