Fine Repeater
Patch v0.1.2Updated 8/21/2026Far Far West
Leveredge
30
Damage
120
RPM
1.5x
HS Multiplier
π₯
10
π¦
Magazine Capacity
2.2s
β‘
Base Reload Speed
45
β οΈ
Headshot Damage
Physical
β¨
Elemental Affinity
50
π―
Accuracy Rating
4
π₯
Recoil Stability
π Range Performance Analysis
| Range Bracket | Scaling Multiplier | Body Damage | Headshot Damage |
|---|---|---|---|
| Close (0-15m) | 1.00x | 30 | 45 |
| Medium (15-40m) | 0.95x | 29 | 44 |
| Long (40m+) | 0.70x | 21 | 32 |
π§ Combat Intelligence
Analyzing the Leveredge, we find a 60 DPS profile and a 4.50s time-to-kill (300HP) at close range. It fires at 120 RPM, dealing 30 base damage per shot. Against armored targets, TTK increases to 10.20s.
π‘
Pro Strategy
β οΈ **Ammo MGMT**: Low magazine capacity. Always reload immediately after a knock; don't try to squad-wipe without a reload.
β Strengths
β οΈ Weaknesses
- β’ Below-average DPS output
- β’ Slow TTK in close quarters
- β’ Small magazine limits sustained fire
- β’ Low fire rate requires careful shot placement
Best For
Aggressive pushes and CQB fights
Avoid
Long-range engagements
Gunslinger Report: Tactical Leveredge Analysis
π€
Verified byHank 'Grizzly' Thorn
Weird West Combat Analyst β’ Mechanics Lab Verified
Last Updated: August 2026
In the current meta, the Leveredge occupies a niche position. Its moderate time-to-kill of 4.500s at close range makes it viable in most combat scenarios. The weapon requires 10 shots to eliminate a full-health target at close range, 11 at medium range, and 15 at long range.
With 120 rounds per minute and a 10-round magazine, the Leveredge can secure kills within a single magazine. Its headshot multiplier of 1.5x means skilled players can reduce TTK to 2.000s with consistent headshots.
Range performance sees damage drop to 95% at medium range and 70% at long range. Players should prefer close-to-medium range encounters.
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