Fine Support
Patch v0.1.2Updated 8/21/2026Far Far West

Energite Bottle

5
Damage
60
RPM
1x
HS Multiplier
πŸ’₯
2
πŸ“¦
Magazine Capacity
2s
⚑
Base Reload Speed
5
☠️
Headshot Damage
Physical
✨
Elemental Affinity
50
🎯
Accuracy Rating
4
πŸ”₯
Recoil Stability

πŸ“ Range Performance Analysis

Range BracketScaling MultiplierBody DamageHeadshot Damage
Close (0-15m)1.00x55
Medium (15-40m)1.00x55
Long (40m+)0.50x33

🧠 Combat Intelligence

In combat, the Energite Bottle boasts 5 DPS and achieves a 117.00s TTK (300HP). It fires at 60 RPM, dealing 5 base damage per shot. Against armored targets, TTK increases to 197.00s.

πŸ’‘
Pro Strategy
πŸ“ **Warning**: Damage drops by 50% at long range. NEVER take fights past 30m with this weapon; close the distance first.

βœ… Strengths

    ⚠️ Weaknesses

    • β€’ Below-average DPS output
    • β€’ Slow TTK in close quarters
    • β€’ Significant damage drop-off at range
    • β€’ Low headshot bonus limits skill ceiling
    • β€’ Small magazine limits sustained fire
    • β€’ Low fire rate requires careful shot placement
    Best For
    Aggressive pushes and CQB fights
    Avoid
    Long-range engagements

    Gunslinger Report: Tactical Energite Bottle Analysis

    πŸ‘€
    Verified byHank 'Grizzly' Thorn
    Weird West Combat Analyst β€’ Mechanics Lab Verified
    Last Updated: August 2026
    In the current meta, the Energite Bottle occupies a niche position. Its moderate time-to-kill of 117.000s at close range makes it viable in most combat scenarios. The weapon requires 60 shots to eliminate a full-health target at close range, 60 at medium range, and 120 at long range. With 60 rounds per minute and a 2-round magazine, the Energite Bottle can may require a reload mid-fight. Its headshot multiplier of 1x means skilled players can reduce TTK to 77.000s with consistent headshots. Range performance sees damage drop to 100% at medium range and 50% at long range. Players should strictly engage within close range for optimal results.

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