| SCAR | Stat | M4A1 |
|---|---|---|
| 53 | Base Damage | 53 |
| 600 | RPM | 632 ✓ |
| 530 | DPS | 558 ✓ |
| 0.300s | TTK (Close) | 0.285s ✓ |
| 4 | Shots to Kill | 4 |
| 2.11x | HS Multiplier | 2.15x ✓ |
| 30 | Magazine | 30 |
| 2.100s | Reload Speed | 2.000s ✓ |
When comparing the SCAR versus the M4A1, several key performance metrics reveal important distinctions. The M4A1 wins the critical time-to-kill battle with a 0.285s TTK compared to 0.300s.
In terms of raw DPS, the M4A1 leads at 558 DPS versus 530 DPS. The SCAR requires 4 shots to kill at close range, while the M4A1 needs 4 shots.
Players seeking aggressive, close-range dominance should consider the M4A1, while those preferring a more versatile approach might favor the M4A1 for its superior range performance.
Both weapons have their place in the current meta, but the M4A1 offers a slight competitive advantage in most standard combat scenarios. The deciding factor often comes down to personal playstyle and the specific engagement distances a player typically encounters.