| SCAR | Stat | UMP |
|---|---|---|
| ✓ 53 | Base Damage | 46 |
| 600 | RPM | 667 ✓ |
| ✓ 530 | DPS | 511 |
| ✓ 0.300s | TTK (Close) | 0.360s |
| ✓ 4 | Shots to Kill | 5 |
| ✓ 2.11x | HS Multiplier | 2.08x |
| ✓ 30 | Magazine | 25 |
| 2.100s | Reload Speed | 1.900s ✓ |
When comparing the SCAR versus the UMP, several key performance metrics reveal important distinctions. The SCAR wins the critical time-to-kill battle with a 0.300s TTK compared to 0.360s.
In terms of raw DPS, the SCAR leads at 530 DPS versus 511 DPS. The SCAR requires 4 shots to kill at close range, while the UMP needs 5 shots.
Players seeking aggressive, close-range dominance should consider the SCAR, while those preferring a more versatile approach might favor the SCAR for its superior range performance.
Both weapons have their place in the current meta, but the SCAR offers a slight competitive advantage in most standard combat scenarios. The deciding factor often comes down to personal playstyle and the specific engagement distances a player typically encounters.