| UMP | Stat | SCAR |
|---|---|---|
| 46 | Base Damage | 53 ✓ |
| ✓ 667 | RPM | 600 |
| 511 | DPS | 530 ✓ |
| 0.360s | TTK (Close) | 0.300s ✓ |
| 5 | Shots to Kill | 4 ✓ |
| 2.08x | HS Multiplier | 2.11x ✓ |
| 25 | Magazine | 30 ✓ |
| ✓ 1.900s | Reload Speed | 2.100s |
When comparing the UMP versus the SCAR, several key performance metrics reveal important distinctions. The SCAR wins the critical time-to-kill battle with a 0.300s TTK compared to 0.360s.
In terms of raw DPS, the SCAR leads at 530 DPS versus 511 DPS. The UMP requires 5 shots to kill at close range, while the SCAR needs 4 shots.
Players seeking aggressive, close-range dominance should consider the SCAR, while those preferring a more versatile approach might favor the SCAR for its superior range performance.
Both weapons have their place in the current meta, but the SCAR offers a slight competitive advantage in most standard combat scenarios. The deciding factor often comes down to personal playstyle and the specific engagement distances a player typically encounters.